This setup allows to inject a new G9 character by simply loading an fbx (and materials).
Although it went through a lot of iterations already, it's not perfect, but free.
I left comments and notes inside for most of the parts of it.
This setup is for bipedal human characters.
It has no blendshapes (morphs) support by now and was not tested on an animated DAZ export.
This setup is also suitable for Genesis 8, but it will take renaming of all the joints accordingly to the G8 in all parts of it.
The most of the setup is auto, and the APEX part is 100% auto.
Read the docs on the manual parts of the setup.

Includes:
- Full-featured APEX rig based on Electra featuring fk/ik, spine spline, reverse feet, full facial rig and head/eyes aim
- DAZ fbx character import
- Genesis9 joints renamer
- DAZ obj hair import, direct for fiber style, or use 2 included haircards-to-splines resamplers
- 2 versions of hair/props binding (for simple non-simulated attachment)
- Props/cloths material isolation
- Joint transform reset
- Joint orientation correction
- Capture layer correction setup
- Material assignment
- Transparent zones setup (to hide body-clothes intersections)
- Basic APEX character animation setup
- Demo character (included for your convenience only, please buy the assets from DAZ)
- Default DAZ textures wired to the DAZ library using $LIB variable
- Karma LOP with auto SOP->LOP material assignment

https://github.com/keerah/Houdini-assets/tree/main/DAZ2APEX

Freelancer
Brooklyn | United States

Motion Graphics Artist, 3D Generalist, Technical Artist



COMMENTS

  • dongxin7035 3 months, 2 weeks ago  | 

    good work,Thank you

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