Procedural Island

WEBGL Demo (can take a little bit of time to load) :

This is one of my first finished Houdini projects.
I wanted to create an island generated procedurally. First, I made a blockout in Houdini with all the type of assets I needed and their placement in comparision to each others .
Then I began creating the house platform, walls, stairs, and railings and then placed it on the island. I added all kind of details around to give it more life (rocks, palmtrees, plants...).
When the blockout was finished I replaced all the boxes by real 3d assets, exported it in Unity and created various shaders to give it a cartoony look, especially for the water.
I also needed to create in Houdini special meshes for fx : the ones around the poles and island, and the caustics.
I made all the textures in Substance Designer.

Music : Raining In Osaka (Shingo Nakamura Remix)



Professional 3D artist and procedural modeling enthusiast.

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  • MrButlerC 3 years, 7 months ago  | 

    Is this from a currently developed game called Re:Legend?
    It looks pretty similar to it.
    but anyway it looks good! Well done.

  • LescuyerLucie 3 years, 6 months ago  | 

    Thank you ! No it is not for Re:Legend. It's greatly inspired by nintendo way of making cartoon water.

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