Procedural Island
Jun 26, 2017
WEBGL Demo (can take a little bit of time to load) : https://lucielescuyer.itch.io/houdiniproceduralisland
This is one of my first finished Houdini projects.
I wanted to create an island generated procedurally. First, I made a blockout in Houdini with all the type of assets I needed and their placement in comparision to each others .
Then I began creating the house platform, walls, stairs, and railings and then placed it on the island. I added all kind of details around to give it more life (rocks, palmtrees, plants...).
When the blockout was finished I replaced all the boxes by real 3d assets, exported it in Unity and created various shaders to give it a cartoony look, especially for the water.
I also needed to create in Houdini special meshes for fx : the ones around the poles and island, and the caustics.
I made all the textures in Substance Designer.
Music : Raining In Osaka (Shingo Nakamura Remix)
COMMENTS
MrButlerC 7 years, 5 months ago |
Is this from a currently developed game called Re:Legend?
It looks pretty similar to it.
but anyway it looks good! Well done.
anon_user_66335501 7 years, 5 months ago |
Thank you ! No it is not for Re:Legend. It's greatly inspired by nintendo way of making cartoon water.
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