anon_user_66335501
anon_user_66335501
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Issue reading materials from Unity to Houdini Engine Nov. 2, 2017, 2:10 p.m.
I see, thank you for your explanation. I found a workaround by using the file node instead but it's definitely not as convenient as an object merge. I hope those attributes can be supported one day!
Thanks again
Thanks again
Issue reading materials from Unity to Houdini Engine Nov. 1, 2017, 7:58 p.m.
Hey everyone,
I'm currently working on a building tool using Houdini Engine in Unity and I'm having trouble with the material part.
In my Houdini graph I use an object merge node to allow me to drop any mesh from Unity and merge it into my actual building. I'm using fbx files and with multiple material ID on my mesh. When my mesh is placed into the object merge input in Unity, it seems like it loses all the material informations stored.
When I use a File node in my Houdini graph to link my mesh, everything works fine and all my attributes are here.
I would like to know if there is a way to keep my attributes through the object merge in the Houdini Engine ?
Thanks
I'm currently working on a building tool using Houdini Engine in Unity and I'm having trouble with the material part.
In my Houdini graph I use an object merge node to allow me to drop any mesh from Unity and merge it into my actual building. I'm using fbx files and with multiple material ID on my mesh. When my mesh is placed into the object merge input in Unity, it seems like it loses all the material informations stored.
When I use a File node in my Houdini graph to link my mesh, everything works fine and all my attributes are here.
I would like to know if there is a way to keep my attributes through the object merge in the Houdini Engine ?
Thanks