Houdini 15. RBD Fracture utilizing voronoi fractures. Simulated and modeled at actual scale. Render and Sim cached out in 0.01 increments to slow down 100 times per integer frame.

Technical Director
Los Angeles | United States

Hello! My name is Ryan Ruiz and I'm a Senior Character FX Artist. I love creating sim setups for cloth and hair simulations for Feature Animation and VFX. Currently, I am in Los Angeles working on an indie game dev project.​ My interests/hobbies include fashion, scuba diving, and analog photography. Previous companies I have worked for include: Walt Disney Animation Studios, ILM, Blue Sky Studios, Framestore, MPC, and Mr. X. I graduated with a MFA in Visual Effects from Savannah College of Art and Design and a BFA in Animation from DePaul University. Since graduating, I've been working as an artist and lead in multiple software including: Maya, Houdini, Marvelous Designer, and proprietary applications.



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