I created a fully CGI Time Machine asset for an animated movie project.
The goal was to design a fantastical, cinematic device using a fully procedural workflow.

The project involved procedural modeling, procedural texturing, and FX simulations, allowing for flexible iteration and high visual detail.
Special attention was given to structure, materials, and motion to support storytelling and animation needs.

Software used: Houdini (procedural modeling, texturing, simulations), Blender (rendering), Nuke (compositing).

VFX Artist
Tashkent | Uzbekistan



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