This is a personal project focus on Pyro simulation. All aspects in Houdini. Render in Mantra and composite in Nuke. I tried the new Houdini 18.5 pyro source and solver in this project. The main plume is divide into two individual pyro. The spread mountain smoke is used PDG to simulate each one individually. I also created a lighting tool to generate different shape of lighting procedurally. The whole process is chanlleging but interested me a lot.

The reference if from: youtube.com/watch?v=NGcbNn4Vk1w&list=PL-GRWx-VceMt3YdTVXIpa_mBBzmnHUrCA&index=10&t=148s

Hang Yuri Yang's project inspired me a lot about the particle trail on the mountain, I learned a lot of useful techniques from his breakdown on Youtube channel.

Student
United States

I am passionate about CG. I am focus on Visual Effects and Environment art in Houdini.



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