メカ (Mech) | リグとアニメーション付き UE プロジェクト (Rigged, Animated, with Unreal Project)
Film/TV
, Gamedev
Mech (Rigged, animated, with Unreal Project) Film/TV , Gamedev このプロジェクトでは、リグとアニメーションをフルに備えたメカを紹介しています。このメカは Unreal Engine 用に最適化されており、ウォークサイクルや待機ポーズ等、一連のベイク済みアニメーションクリップが含まれています。ゲームプレイにおける様々なシナリオや、芸術性が求められる開発において、そのまま使用可能です。
ダウンロードファイルには、ベイク済みのリグ付キャラクタおよび、アニメーション統合済みのメカを使った Unreal Engine のサンプルシーンが含まれています。APEX リグ、ラグドール、アニメーションおよび Unreal のセットアップは Henry Dean と Mihnea Stoica、メカデザインは Vang Cki、四角形メッシュ、UV、テクスチャは Daniel Siriste が担当しました。
コメント
LukaD 11ヶ月, 1週間 前 |
Scene is strangely not displaying any geo when opened.
Warning:
/obj/render/SPIDER_REST:
Skipping unrecognized parameter "enable_uintattribs".
Skipping unrecognized parameter "uintattribs".
Skipping unrecognized parameter "enable_uint64attribs".
Skipping unrecognized parameter "uint64attribs".
/obj/render/SPIDER_ANIM:
Skipping unrecognized parameter "enable_uintattribs".
Skipping unrecognized parameter "uintattribs".
Skipping unrecognized parameter "enable_uint64attribs".
Skipping unrecognized parameter "uint64attribs".
/obj/render/ground:
Skipping unrecognized parameter "enable_uintattribs".
Skipping unrecognized parameter "uintattribs".
Skipping unrecognized parameter "enable_uint64attribs".
Skipping unrecognized parameter "uint64attribs".
/obj/render/SPIDER_CONTROLS:
Skipping unrecognized parameter "enable_uintattribs".
Skipping unrecognized parameter "uintattribs".
Skipping unrecognized parameter "enable_uint64attribs".
Skipping unrecognized parameter "uint64attribs".
/tasks/topnet1/localscheduler:
Skipping unrecognized parameter "uselogfilename".
Skipping unrecognized parameter "logfilename".
cwrenniks 11ヶ月, 1週間 前 |
Be sure to change from "Manual Update" to "Auto Update" in the bottom right of your Houdini viewport.
noc2 9ヶ月, 2週間 前 |
No animations within the "anims" geo node :( :(
DL_Martin 8ヶ月, 1週間 前 |
It seems that project file is missing unreal_scale_joints hda definition.
Would be very handy to know what kind of adjustments are needed exactly.
DL_Martin 8ヶ月, 1週間 前 |
My mistake, the hda was indeed there.
However, I'd also love to see the building of this kind of rig as a learning material. Unfortunately, it seems it's just a ready made asset.
fianna 7ヶ月, 3週間 前 |
Thanks for the feedback, DL_Martin; it is indeed a ready-made asset, but yes, having learning material showing how to build such a rig would be good to make available too. Future planning, for sure.
jaraslauzau.pl 3週間, 4日 前 |
Hey man, awesome setup — really appreciate you sharing the project!
I had a quick question while going through it: how did you transfer the custom skeleton and apply it to physics asset? And how did you handle setting up the ragdolls afterward?
coccarolla 2日, 5時間 前 |
Scene files for the rig building would have helped here...
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