メカ (Mech) | リグとアニメーション付き UE プロジェクト (Rigged, Animated, with Unreal Project)
Film/TV , Gamedev

Mech (Rigged, animated, with Unreal Project) Film/TV , Gamedev このプロジェクトでは、リグとアニメーションをフルに備えたメカを紹介しています。このメカは Unreal Engine 用に最適化されており、ウォークサイクルや待機ポーズ等、一連のベイク済みアニメーションクリップが含まれています。ゲームプレイにおける様々なシナリオや、芸術性が求められる開発において、そのまま使用可能です。

ダウンロードファイルには、ベイク済みのリグ付キャラクタおよび、アニメーション統合済みのメカを使った Unreal Engine のサンプルシーンが含まれています。APEX リグ、ラグドール、アニメーションおよび Unreal のセットアップは Henry Dean と Mihnea Stoica、メカデザインは Vang Cki、四角形メッシュ、UV、テクスチャは Daniel Siriste が担当しました。

(5 responses)

コメント

  • LukaD 9ヶ月, 1週間 前  | 

    Scene is strangely not displaying any geo when opened.



    Warning:

    /obj/render/SPIDER_REST:

    Skipping unrecognized parameter "enable_uintattribs".
    Skipping unrecognized parameter "uintattribs".
    Skipping unrecognized parameter "enable_uint64attribs".
    Skipping unrecognized parameter "uint64attribs".


    /obj/render/SPIDER_ANIM:

    Skipping unrecognized parameter "enable_uintattribs".
    Skipping unrecognized parameter "uintattribs".
    Skipping unrecognized parameter "enable_uint64attribs".
    Skipping unrecognized parameter "uint64attribs".


    /obj/render/ground:

    Skipping unrecognized parameter "enable_uintattribs".
    Skipping unrecognized parameter "uintattribs".
    Skipping unrecognized parameter "enable_uint64attribs".
    Skipping unrecognized parameter "uint64attribs".


    /obj/render/SPIDER_CONTROLS:

    Skipping unrecognized parameter "enable_uintattribs".
    Skipping unrecognized parameter "uintattribs".
    Skipping unrecognized parameter "enable_uint64attribs".
    Skipping unrecognized parameter "uint64attribs".


    /tasks/topnet1/localscheduler:

    Skipping unrecognized parameter "uselogfilename".
    Skipping unrecognized parameter "logfilename".

  • cwrenniks 9ヶ月, 1週間 前  | 

    Be sure to change from "Manual Update" to "Auto Update" in the bottom right of your Houdini viewport.

  • noc2 7ヶ月, 2週間 前  | 

    No animations within the "anims" geo node :( :(

  • DL_Martin 6ヶ月, 1週間 前  | 

    It seems that project file is missing unreal_scale_joints hda definition.

    Would be very handy to know what kind of adjustments are needed exactly.

  • DL_Martin 6ヶ月, 1週間 前  | 

    My mistake, the hda was indeed there.

    However, I'd also love to see the building of this kind of rig as a learning material. Unfortunately, it seems it's just a ready made asset.

  • fianna 5ヶ月, 3週間 前  | 

    Thanks for the feedback, DL_Martin; it is indeed a ready-made asset, but yes, having learning material showing how to build such a rig would be good to make available too. Future planning, for sure.

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