Hi,
I've found a potential deal breaker in my evaluation of Houdini as a replacement for Softimage!
I produce quite a lot of engine animations and I always have to use relatively low-res polygon meshes produced from CAD data via Polytrans. To keep the models looking as good as possible I therefore use vertex normals which I export in the OBJ files.
When I import one of my engine OBJ files into Houdini, it seems to handle the smooth curved parts of the model pretty well, but the flat ‘machined’ faces look like they are trying to blend into the surrounding geometry giving me horrible dark streaky triangles where this is happening!
I thought it might be something bad in the OpenGL view, but it shows up in Mantra renders as well.
Anyone got any ideas? I can supply the obj file if that would help, but it will have to be via another means than this forum as the filesize is over 14Mb.
potential deal breaker - obj files
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azurecgiLog a bug with support. They can easily accommodate 14Mb files (although you might have to send them the file separately, rather than through the web UI). You can do this even if you're using Apprentice.
Anyone got any ideas? I can supply the obj file if that would help, but it will have to be via another means than this forum as the filesize is over 14Mb.
Halfdan Ingvarsson
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Side Effects Software Inc
Senior Developer
Side Effects Software Inc
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I did play with that node, but the thing with baked in vertex normals from CAD models is that you don't mess around with them!
They should just work - as per the Softimage screenshot (I loaded the model into Lightwave as well and it looked correct)
The strange thing is that it looks like it's doing what it should everywhere but on the flat machined faces!
They should just work - as per the Softimage screenshot (I loaded the model into Lightwave as well and it looked correct)
The strange thing is that it looks like it's doing what it should everywhere but on the flat machined faces!
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azurecgi
I've just downloaded the latest build and can confirm it's all fixed!
That is amazing service, and that higher subscription cost doesn't look so bad now
The evaluation continues!
Cheers
There is a journal well hidden to check what is getting fixed and updated.!
http://www.sidefx.com/index.php?option=com_journal&Itemid=213 [sidefx.com]
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azurecgiThe subscription cost is actually very low considering what you get for it, compared to other vendors I can't imagine using software that I had to wait months/years/never for bug fixes.
I've just downloaded the latest build and can confirm it's all fixed!
That is amazing service, and that higher subscription cost doesn't look so bad now
Cheers,
Peter Bowmar
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Houdini 20.5.262 Win 10 Py 3.11
Peter Bowmar
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Houdini 20.5.262 Win 10 Py 3.11
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