I created a shader, specifically for PBR. It's meant for complex and realistic surfaces. And is now ready for Houdini 13!
http://www.orbolt.com/asset/_danylyon::PBR_layered_material [orbolt.com]
It's written in VEX and the code is open for you to use if you buy it.
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Features:
- up to 3 individual material layers realistically mixed
- energy conserving and view dependent
- basic SSS
- refraction with basic dispersion and absorption
- translucency
- emission
- support for different uv sets
- Mari UDIM support
- individual front and back shading
- support for Cd and Alpha attribute
- bump map (normal and vector)
- built in bump noise
- built in flakes
- anisotropy (with maps)
- specular and metal specular
- adjustable specular radius and falloff
- adjustable specular sharpness at glancing angle
- adjustable roundness of the specular peak
- tint specular
- diffuse roughness and sheen
- RGB masks for individual layers
- AOVs (reflection, refraction, diffuse, emission, sss, Z, uv, velocity, normal, position, facing)
- displacement (along normal, object space or tangent space, compatible with ZBrush)
- optimization (override shadow, alpha and turn off features in reflections)
- Point based caching (experimental)
Be sure to read the help card! Click the ?






BR_layered_material”, line 2, in <module>
PROGRA~1/SIDEEF~1/HOUDIN~1.547/houdini/python2.7libs\shelfutils.py”, line 259, in installOrboltAsset
The problem is… the reflections are also not there. Im attaching a file comparing the chrome presets of both material shader builder and PBR Layered material. As you can see, you barely see the second statue, because the reflectivity is missing, despite being set on
hop/PBR_layered_material: