uv mapping bug? (solved)
3571 6 1- ruudygh
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- Enivob
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- ruudygh
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Enivob
Try promoting your UV parameter from the Vertex context to the Point context for shading.
Thanks. But i found out the problem source. It is the software(daz studio) that export the uv wrong. The vertex number in every other primitive's uv are flipped. For example for a four sided primitive, the vertex number from clockwise:
before export in daz = vertex 172:0
172:1
172:2
172:3
after expot from daz = vertex 172:3
172:2
172:1
172:0
Is there an easy way to fix this daz mess in houdini?
- tamte
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- ruudygh
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tamteTried what what you suggest but the UV remain the same, i think because the reverse sop reverse the vertex in both 3d space and uv space.
in theory:
branch out your geo, add reverse sop
then attribcopy vertex uv attrib to your original geo, set both group types to Vertices
Anyway, i re-export alembic from daz studio with different options and its working now.
- tamte
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ruudyghnot sure if you tried the same, uv's definitely change, but since it was just a guess based on your description it's not aligning welltamteTried what what you suggest but the UV remain the same, i think because the reverse sop reverse the vertex in both 3d space and uv space.
in theory:
branch out your geo, add reverse sop
then attribcopy vertex uv attrib to your original geo, set both group types to Vertices
Anyway, i re-export alembic from daz studio with different options and its working now.
after having a look at your scene here is the fixed file, a little vertex shift was necessary as well
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
- ruudygh
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tamteruudyghnot sure if you tried the same, uv's definitely change, but since it was just a guess based on your description it's not aligning welltamteTried what what you suggest but the UV remain the same, i think because the reverse sop reverse the vertex in both 3d space and uv space.
in theory:
branch out your geo, add reverse sop
then attribcopy vertex uv attrib to your original geo, set both group types to Vertices
Anyway, i re-export alembic from daz studio with different options and its working now.
after having a look at your scene here is the fixed file, a little vertex shift was necessary as well
Thanks. It works now
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