Hi all,
Having fun time with learning rigging in Houdini 16.0.582
So I'm drawing a chain of bones in the right 2D viewport with no kinematics and placement as view based then returning to
the perspective view….I use the bone tool to select a “point” on the joint to re position the bones but it causes
them to twist?
How to edit a bones position and have it keep its original rotation axis it was created with?
Any help appreciated.
Rigging, move bones in a chain.
2121 1 1- EZiniT
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- malbrecht
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Moin,
it is possible that you have “viewport based placement” active and, if you are drawing your bones inside some geometry, the snapping makes your chain go haywire. Try selecting “freehand” instead.
I hope that helps - screenshot attached.
Marc
it is possible that you have “viewport based placement” active and, if you are drawing your bones inside some geometry, the snapping makes your chain go haywire. Try selecting “freehand” instead.
I hope that helps - screenshot attached.
Marc
---
Out of here. Being called a dick after having supported Houdini users for years is over my paygrade.
I will work for money, but NOT for "you have to provide people with free products" Indie-artists.
Good bye.
https://www.marc-albrecht.de [www.marc-albrecht.de]
Out of here. Being called a dick after having supported Houdini users for years is over my paygrade.
I will work for money, but NOT for "you have to provide people with free products" Indie-artists.
Good bye.
https://www.marc-albrecht.de [www.marc-albrecht.de]
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