Rigging, move bones in a chain.

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Hi all,

Having fun time with learning rigging in Houdini 16.0.582

So I'm drawing a chain of bones in the right 2D viewport with no kinematics and placement as view based then returning to
the perspective view….I use the bone tool to select a “point” on the joint to re position the bones but it causes
them to twist?

How to edit a bones position and have it keep its original rotation axis it was created with?

Any help appreciated.
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Moin,

it is possible that you have “viewport based placement” active and, if you are drawing your bones inside some geometry, the snapping makes your chain go haywire. Try selecting “freehand” instead.

I hope that helps - screenshot attached.

Marc

Attachments:
dindada.PNG (21.6 KB)

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