Hello guys,
Is there a way to make a matrix for an animated object eg: BOX, and extract orientation from that matrix, and use it to orient another object eg: a LINE. The point of this is to animate the LINE ( which is a static object ) in the same way the BOX is animating
Any help will be appreciated
Cheers!
Matrix orientation using wrangles / vops
2371 4 0- MrReedSmith
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- animatrix_
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There are many ways to do this but if you don't wanna write code you can use Extract Transform Object.
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
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Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
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- tricecold
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everything you ever need is avaliable here
http://www.tokeru.com/cgwiki/index.php?title=HoudiniVex#Example:_Rotation
http://www.tokeru.com/cgwiki/index.php?title=HoudiniVex#Example:_Rotation
Head of CG @ MPC
CG Supervisor/ Sr. FX TD /
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www.timucinozger.com
CG Supervisor/ Sr. FX TD /
https://gumroad.com/timvfx [gumroad.com]
www.timucinozger.com
- MrReedSmith
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- hernanllano
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I did a tutorial on that, but since I still learning this stuff too I am not sure if my approach is correct, anyway, it may be helpful for you.
https://vimeo.com/214584753 [vimeo.com]
https://vimeo.com/214584753 [vimeo.com]
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