Matrix orientation using wrangles / vops

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Hello guys,

Is there a way to make a matrix for an animated object eg: BOX, and extract orientation from that matrix, and use it to orient another object eg: a LINE. The point of this is to animate the LINE ( which is a static object ) in the same way the BOX is animating

Any help will be appreciated

Cheers!
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There are many ways to do this but if you don't wanna write code you can use Extract Transform Object.
Senior FX TD @ Industrial Light & Magic
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everything you ever need is avaliable here
http://www.tokeru.com/cgwiki/index.php?title=HoudiniVex#Example:_Rotation
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Thanks a lot guys appreciate it!
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I did a tutorial on that, but since I still learning this stuff too I am not sure if my approach is correct, anyway, it may be helpful for you.

https://vimeo.com/214584753 [vimeo.com]
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