I need to be able to do something differently based around each face or edge, for example :
- if an edge is on a corner
- if edge joins two faces as an innner-corner or outer-corner (horizontally or vertically)
- orientation of each face
- turn some faces into slopes
- remove edges inside the selection so that I have a perimeter.
I'm finding working with edges/faces like this really difficult (despite the mesh being built around this concept…) D:
Is there some way I can handle these use-cases with built-in nodes?
As a new user, I haven't delved into VEX yet (so if an easy way to handle some of these exists there, please let me know), but the seemingly-mandatory (and involved) math scares me away. If VEX is necessary, would somebody be gracious enough to provide an example .hip file showing how to deal withv some of the above scenarios?
I would seriously appreciate any help on this – I've been stumped for weeks!! D: