sweeping carved curve issue

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Hi! I`m doing pipe generator based on tutorial, and I want to go for some extra features. What I`m trying to achieve is to split pipe to a segments as a separate meshes. Technically I solved this, but the issue is that once I carve the curve and group its parts as a separate primitives and then sweep them, the pieces of the pipe is not matching each other. On the picture you can see what I mean.
Edited by miklem - 2019年11月5日 15:35:42

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solid.png (111.9 KB)
splitted.png (123.7 KB)

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just out of curiosity… have you any goal constraints requiring that you do not sweet first then group split the skinned result after?
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Assuming that you do not want to use ‘carve’ for any other reason than splitting here, here's a potential solution that do not use carve, just attributes then split node instead, basically.
Edited by Herve - 2019年11月5日 17:34:50

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2019-11-05_233045.jpg (140.8 KB)

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or I use the measure to get the area…

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vu_pipejoiners.hiplc (103.9 KB)
pipe.jpg (187.2 KB)

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Thank you guys, this is exactly what I was looking for, just one thing missing - I need to make each piece separate. But this one is easy to do with assemble node. Just in case someone need this later.

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