Houdini 18: Karma Render Example wanted

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I'm trying to build a very simple LOPs/Karma render test.
In the /stage context, I added a sopcreate LOP.
Inside that I added a cube SOP, following by a Normals SOP.
At the /stage context, I added a light LOP.
I merge these with a merge LOP, set to flatten layers.
Downstream of this I added a camera LOP called camera1.
Then to this I add a Karma LOP.
In the Karma LOP, I set the Camera field to /camera1
When I switch the scene view from openGL to karma, I see the cube from the /camera1 view.
I press the Save to Disk button in the Karma LOP, with images/Output Picture set to the default ip.
With rendering/statistics/show alfred progress enabled, I see in the terminal that the render completes.
But the auto-launched image viewer shows zero in RGB and A.
What am I missing?
It would be helpful if someone could share a Karma “hello world” example.
Thanks

Attachments:
KarmaRenderInSceneViewOfCubeInLOPS.png (292.1 KB)
myFirstH18.001.hipnc (396.1 KB)

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Check thi svideo, it covers “hello world”
https://vimeo.com/375782717 [vimeo.com]
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I'll check it out.
Thanks!
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There is whole pack/archive of USD ready scenes and tutorials for H18, showing various features and workflows, you need to download that separatly. Link is in the docs page https://www.sidefx.com/docs/houdini/solaris/tutorials.html#downloadsupportfiles [www.sidefx.com]
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Good to know. I’ll check out the Solaris examples.
Thanks
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Ok, so I'm able to render my simple LOPS/Karma test to disk.
But for some reason it doesn't render to ip/Image Viewer.
Should I submit this as a bug?
Thanks all!

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myFirstH18.002.png (31.1 KB)

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This is a known bug with writing multiple image planes to mplay out of karma.
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Ok, thanks.
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With everyone's help, the new Solaris documentation, and tutorials shared in this thread, I was able to:
  • Sim a squab falling onto a surface using vellum tetrahedral softbody to make it come to rest naturally.
  • Procedurally model and create materials for mashed potatoes and baked potatoes
  • Platter is procedurally modeled.
  • Import the above into a /stage context
  • Apply materials in LOPS
  • Add a key and dome light in LOPS
  • Render Karma to disk
Thanks to SideFX for making Houdini 18 available just in time for Thanksgiving!
Edited by syntheticperson - 2019年11月29日 01:12:49

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SquabHolidays.007.g1p48.png (1.6 MB)

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mashed potatoes AND baked potatoes?!?
you're crazy…you need some vegetables!
Michael Goldfarb | www.odforce.net
Training Lead
SideFX
www.sidefx.com
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Hi guys! Here's my last project in which I used Karma to render:
John Fanny | Fx Apprentice
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