KineFx walk animation follow a curve : How ?
4873 10 3- julca
- Member
- 216 posts
- Joined: 10月 2015
- Offline
- mestela
- Member
- 1746 posts
- Joined: 5月 2006
- Online
- julca
- Member
- 216 posts
- Joined: 10月 2015
- Offline
- edward
- Member
- 7750 posts
- Joined: 7月 2005
- Offline
The terminology on the Path Deform confused me too so I had to ask Scott for help. But basically you want to set Geo Capture Origin to Custom, and then use Capture After End Position (instead of Capture Before Start Position). This effectively ensures that the region of space in the walking animation that is warped onto the path starts at 0 to the end of the skeleton every frame.
Edited by edward - 2020年11月23日 13:24:52
- mestela
- Member
- 1746 posts
- Joined: 5月 2006
- Online
- julca
- Member
- 216 posts
- Joined: 10月 2015
- Offline
- romafx1984
- Member
- 1 posts
- Joined: 5月 2019
- Offline
- julca
- Member
- 216 posts
- Joined: 10月 2015
- Offline
- edward
- Member
- 7750 posts
- Joined: 7月 2005
- Offline
@julca This seems like a bug to me. Please log it using the Support > Report a bug/RFE menu item at the top of this website. Direct link: https://www.sidefx.com/bugs/submit/ [www.sidefx.com] ... Make sure you submit your hiplc file.
- julca
- Member
- 216 posts
- Joined: 10月 2015
- Offline
- mangoship
- Member
- 5 posts
- Joined: 8月 2018
- Offline
-
- Quick Links