Hello, I need to generate a brick pattern on a mesh. Could someone help me get started with the Brocker node? I tried many things but I don't find it in the TAB menu...
https://www.sidefx.com/docs/houdini/nodes/vop/bricker.html [www.sidefx.com]
Thanks
Gz
Bricker 2.0 VOP node: how to use?
2846 6 1- Grendizer
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Grendizer
Hello, I need to generate a brick pattern on a mesh. Could someone help me get started with the Brocker node? I tried many things but I don't find it in the TAB menu...
https://www.sidefx.com/docs/houdini/nodes/vop/bricker.html [www.sidefx.com]
Thanks
Gz
bricker is a VOP, used in materials. Are you trying to make a procedural texture?
- goose7
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jsmackGrendizer
Hello, I need to generate a brick pattern on a mesh. Could someone help me get started with the Brocker node? I tried many things but I don't find it in the TAB menu...
https://www.sidefx.com/docs/houdini/nodes/vop/bricker.html [www.sidefx.com]
Thanks
Gz
bricker is a VOP, used in materials. Are you trying to make a procedural texture?
Well, I want to use bricker in material.
I want to use bricker or boxes like how we did that in 3DSMAX/VRAY.
We drag a procedual tile texture in the material editor and hook it with a standard shader. Then our ground shows a real-life brick tiling pattern.
But in Houdini, the boxes VOP node does not have a vec3/color output, so I'm confuse on how to do that. There is no demo or description in the document.
Edited by goose7 - 2022年11月11日 13:19:32
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goose7
We drag a procedual tile texture in the material editor and hook it with a standard shader. Then our ground shows a real-life brick tiling pattern.
But in Houdini, the boxes VOP node does not have a vec3/color output, so I'm confuse on how to do that. There is no demo or description in the document.
it doesn't output a color, it outputs a uv coordinate, for connecting to a texture or noise or other pattern. Outputting a color wouldn't be very useful.
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