Zeyuan Fan
goose7
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Learning APEX but unable to select control geometry 2024年2月29日5:35
Hi guys I'm watching the APEX master class but I run into problem very quickly
https://www.youtube.com/watch?v=-0KbPtoP5MU [www.youtube.com]
It is said the second autorigcomponent with a configurecontrols parameter will do the job and make the control geometry able to be selected.
But in fact I cannot replicate this step.When I attach the torus to the rigged object I am still unable to select the control geometry
Anything I am missing?
hip file here...
https://www.youtube.com/watch?v=-0KbPtoP5MU [www.youtube.com]
It is said the second autorigcomponent with a configurecontrols parameter will do the job and make the control geometry able to be selected.
But in fact I cannot replicate this step.When I attach the torus to the rigged object I am still unable to select the control geometry
Anything I am missing?
hip file here...
Image Not Found
How to fake a facial rig by morphing standard face? 2023年5月26日6:44
So I see someone does this in Maya but I don't know Maya.
The idea is this
Setup
I have a standard rigged head mesh from metahuman, let's called it head S.
And I have a custom scanned/photogrammetry/sculpted head mesh(or even opened front face mesh only). Let's call it head C.
Their tricks
Morph, or project mesh S to C so that S match the shape of mesh C. (or at least its front part, the face match the shape of mesh C)
Result
You get a rigged head that looks exactly like head C.
how to do this in Houdini? Can we use Ray node? I tried but I got uneven and wild floaty polygons around the edge of the mesh's open border.
The idea is this
Setup
I have a standard rigged head mesh from metahuman, let's called it head S.
And I have a custom scanned/photogrammetry/sculpted head mesh(or even opened front face mesh only). Let's call it head C.
Their tricks
Morph, or project mesh S to C so that S match the shape of mesh C. (or at least its front part, the face match the shape of mesh C)
Result
You get a rigged head that looks exactly like head C.
how to do this in Houdini? Can we use Ray node? I tried but I got uneven and wild floaty polygons around the edge of the mesh's open border.
Is there a way to scale the position of kinefx joints? 2023年5月16日9:26
I don't know why the length limit of the title is so strict..
I am learning face rig and trying to "suck joints to their centroid" in kineFX
so simple setup
I have rig character's eye to eye joints.
Now I want to all points to move towards their centroid, or move towards their mean Z-position.
In 3DSMAX you can toggle the "use common centroid" button and then use scale to to pull the vertices together.
But I cannot find a way to do that here. I have to manually move those joints, which is not efficient and of bad quality.
I am learning face rig and trying to "suck joints to their centroid" in kineFX
so simple setup
I have rig character's eye to eye joints.
Now I want to all points to move towards their centroid, or move towards their mean Z-position.
In 3DSMAX you can toggle the "use common centroid" button and then use scale to to pull the vertices together.
But I cannot find a way to do that here. I have to manually move those joints, which is not efficient and of bad quality.