Hi everyone,
I'm attempting to create and transfer material assignments from LOPs to Unreal, with no luck. A single material assigned to the whole object works mostly fine, however, when I use a Geometry Subset with a material assigned to individual prim/faces (each stored in indices), it doesn't transfer to Unreal, no sign of the primvar or anything. I've tried this method: https://www.sidefx.com/forum/topic/73293/?page=1#post-316378 [www.sidefx.com] , creating a property called "unrealAssetPath" on the material with a path to the material in Unreal in it, but it's still not seen. The value for the primvar "unrealAssetPath" gets prefixed and suffixed by an "@" for some reason.. (maybe that's the problem).
Anyway. Has anyone had any luck? Thanks so much.
Multiple material assignments don't transfer to Unreal
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- lauradangerous
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- jsmack
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- lauradangerous
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- lauradangerous
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