Modeling of knit curves

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When I fit a three-dimensional woven curve with height to the surface of a polygon, it cannot retain the original height and becomes a plane. What method should I use to achieve height control? I uploaded my test file, I hope my senior can help me, thank you!

Attachments:
knit_test.hiplc (468.4 KB)
knit_Spline.png (579.2 KB)
socks_Spline.png (556.9 KB)

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Hi,

you can use the surface normal to maintain the height. Here is a modification of your file using an uv-creep wrangle (similar to the creep node).

Attachments:
knit_test_uvcreep.hipnc (484.3 KB)

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Aizatulin, thank you very much for helping me solve the problem that has troubled me for a week. Currently, I am using Houdini, but I have not come into contact with VEX field. I would like to say that I will start from this file, hoping that this file can help more newcomers.

Aizatulin
Hi,

you can use the surface normal to maintain the height. Here is a modification of your file using an uv-creep wrangle (similar to the creep node).
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