Husk procedural not following guides ?
740 2 1- NicTanghe
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- Joined: 12月 2016
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After trying a new setup to create lower density simulation guides,
I’m running into the issue that the karma procedural doesn't seem to use the simulated guides. (it does seem to follow the root position, but not anny of the animation of the curves themselves.)
I wonder what I could be doing to make this work here and appreciate anny help that could be given.
I’m running into the issue that the karma procedural doesn't seem to use the simulated guides. (it does seem to follow the root position, but not anny of the animation of the curves themselves.)
I wonder what I could be doing to make this work here and appreciate anny help that could be given.
- goldleaf
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- Joined: 9月 2007
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It looks like you've set things up to deform by skin; so the render fur is following the skin rigidly. Try setting "Deform Mode" to either "Capture and Deform" or "Deform - Use Existing Weights". You might also need to fiddle with settings if it doesn't quite look right, in capture+deform mode.
I'm o.d.d.
- NicTanghe
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- Joined: 12月 2016
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If i deform using existing weights, there seem to be a lot of knicks in the deformed groom.
it looks like the start of the hair and the end of the hair have different guides assigned, even though each hair only has 1 guide assigned to it.
If i manually asign guides, it also doesn’t seem to follow the guides past the root position.
at all
it looks like the start of the hair and the end of the hair have different guides assigned, even though each hair only has 1 guide assigned to it.
If i manually asign guides, it also doesn’t seem to follow the guides past the root position.
at all
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