Day 2 | Geometry | Topobuild | Image
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- Zak1497
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Hey everyone,this is my submission for Day 02 topobuild.This one was tricky for me as i had less modeling exp. So it was fun to learn and i tried making the cloth wrapped around the mummy like character using topobuild node.
Used the following assets in the background from sketchfab and also free megascans cloth material.
The main zombie char is from mixamo.com
https://sketchfab.com/3d-models/sarcophagus-of-the-boars-and-deers-hunting-3a6007152d00462c96415e2853eca271 [sketchfab.com]
https://sketchfab.com/3d-models/sarcophagus-21st-dyn-chest-e05884-35b4da6330224fb1a255a48d04497ffe [sketchfab.com]
https://sketchfab.com/3d-models/sarcophagus-21st-dyn-cover-of-chest-e05884-57757daa4ee24c16b8ec2cbf9ab8358a [sketchfab.com]
Hope you like it!
Used the following assets in the background from sketchfab and also free megascans cloth material.
The main zombie char is from mixamo.com
https://sketchfab.com/3d-models/sarcophagus-of-the-boars-and-deers-hunting-3a6007152d00462c96415e2853eca271 [sketchfab.com]
https://sketchfab.com/3d-models/sarcophagus-21st-dyn-chest-e05884-35b4da6330224fb1a255a48d04497ffe [sketchfab.com]
https://sketchfab.com/3d-models/sarcophagus-21st-dyn-cover-of-chest-e05884-57757daa4ee24c16b8ec2cbf9ab8358a [sketchfab.com]
Hope you like it!
Edited by Zak1497 - 2024年3月2日 14:54:22
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- ana-grjd
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- sanpotaro
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- ibuildspace
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lol I had no idea what I was going to be able to do with that node fortunatly the SideFX video gave me enough of an idea and after a quick mess around this is how I used the node..
Video Showing my use of the topobuild node
The Main Graph

The Obj scene level

The Volumetric ( Atmospheric ) Layer

This time I incorporated Octane Render into Houdini, below shows the main materials used

Inside the rock node here, it’s real simple; I’m just using a Quixel Megascans Rock texture and box projecting it

Moon Mat

Octane Rop and Scene View

Wireframe

This is the COPS graph, after I rendered out the scene via Octane, I brought the image back into Houdini for post processing in cops. I didn’t bother with render passes so I just had the beauty render, I then did some color adjustments, added some blur to remove cg edges, added a bit of sharpen back in, vignette, chromatic aberration and some grain

So after all that, this is the final Artwork...

'Sunset on an Alien planet'
Video Showing my use of the topobuild node
The Main Graph

The Obj scene level

The Volumetric ( Atmospheric ) Layer

This time I incorporated Octane Render into Houdini, below shows the main materials used

Inside the rock node here, it’s real simple; I’m just using a Quixel Megascans Rock texture and box projecting it

Moon Mat

Octane Rop and Scene View

Wireframe

This is the COPS graph, after I rendered out the scene via Octane, I brought the image back into Houdini for post processing in cops. I didn’t bother with render passes so I just had the beauty render, I then did some color adjustments, added some blur to remove cg edges, added a bit of sharpen back in, vignette, chromatic aberration and some grain

So after all that, this is the final Artwork...

'Sunset on an Alien planet'
Edited by ibuildspace - 2024年3月2日 17:06:39
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- walabe8
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- gsep
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Had a crash earlier today due to my own error. and had to abandon my initial nicer attempt.
Wanted to use TopoBuild to draw out some cloth with art directed, hand-made torn edges etc, and use Vellum to weld and sim it.
Came back at end of day, redid it badly in a rush before the deadline.
Wanted to use TopoBuild to draw out some cloth with art directed, hand-made torn edges etc, and use Vellum to weld and sim it.
Came back at end of day, redid it badly in a rush before the deadline.
Edited by gsep - 2024年3月2日 18:42:46
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