Hi
Sorry - it is my first question about vex
About Vex - possibilities
I can make node: - polyextrude and i can change distance parameter handly and using attribute
The question: - can i find polyextrude function inside wrangleattribute?
Can i apply to polyextrude in vex directly? for example: polyexrude.distance = 10.14
it is my first question about vex
570 4 2- Artadecram
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- animatrix_
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Hi,
No you can't do that. If it's a verified node, you can do that using Python and APEX:
https://www.sidefx.com/docs/houdini/model/verbs.html [www.sidefx.com]
Otherwise you would have to write your own version in VEX.
No you can't do that. If it's a verified node, you can do that using Python and APEX:
https://www.sidefx.com/docs/houdini/model/verbs.html [www.sidefx.com]
Otherwise you would have to write your own version in VEX.
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
- raincole
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animatrix_
Hi,
No you can't do that. If it's a verified node, you can do that using Python and APEX:
https://www.sidefx.com/docs/houdini/model/verbs.html [www.sidefx.com]
Otherwise you would have to write your own version in VEX.
I'm still confused about verbs. I know how to call them in Python. But what are verbs actually? Are they defined at C++ level and compiled as native code that shipped with Houdini? Is it possible to define a verb with SOP nodes (or python, or vex?).
- animatrix_
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juejuezianimatrix_
Hi,
No you can't do that. If it's a verified node, you can do that using Python and APEX:
https://www.sidefx.com/docs/houdini/model/verbs.html [www.sidefx.com]
Otherwise you would have to write your own version in VEX.
Can you tell me how to get writable gdp in vex in HDK? Currently, I can only obtain const gdp. Do you have any information?
I am not sure.
raincoleanimatrix_
Hi,
No you can't do that. If it's a verified node, you can do that using Python and APEX:
https://www.sidefx.com/docs/houdini/model/verbs.html [www.sidefx.com]
Otherwise you would have to write your own version in VEX.
I'm still confused about verbs. I know how to call them in Python. But what are verbs actually? Are they defined at C++ level and compiled as native code that shipped with Houdini? Is it possible to define a verb with SOP nodes (or python, or vex?).
This page explains it a bit:
https://www.sidefx.com/docs/houdini/model/verbs.html [www.sidefx.com]
AFAIK as of now they have to be done at the HDK level. HDAs are not supported to be verbs. I believe SESI is working on that.
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
- ObeidaZakzak
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raincole
Is it possible to define a verb with SOP nodes (or python, or vex?).
A possible way to do something like this is to define a compiled block (or a compiled graph), then use the Invoke SOP (or Invoke Compiled Graph SOP) as a verb to invoke your compiled block (or compiled graph).
SideFX is using these two methods :
- compiled blocks for custom brushs in SOP-level HDA viewer state, you can take a look at the HDA Python module of the Texture Mask Paint SOP (added in Houdini20)
- compiled graphs for render-time procedurals in Solaris, they do the invoke stuff using a python script called
invokegraph.py
that you can find under $HFS/houdini/husdplugins/houdiniprocedurals
Houdini Pipeline Supervisor @ TAT Studio
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