Does anyone know how to create a Collider deformer
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- animquer
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- BabaJ
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- PHENOMDESIGN
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It could matter how accurate you need to be. MPM is an awesome approach that is very good at large deformations for materials with physical properties. There is a lot of literature and research into its use in Houdini for over 10+ years. Therefore one hopes that Houdini would put something special together since MPM is a generalization of FLIP/APIC. There is real experience with the MPM technology at Houdini.
Currently, it does not perform as well as other options such as Warp: https://nvidia.github.io/warp/, [nvidia.github.io] it may be because of the over reliance on generic OpenCL and not device specific solvers? Or really beautiful visual renders that "make-up" for the bottleneck in aesthetics? I think that for physics and materials properties that we do know for a fact, there will should be neural fields that we apply to the points.
If it is not for accuracy:
There are a few other routes if it is too slow or not "art-directable" enough.
There is the
- Sensor Deform: https://www.sidefx.com/docs/houdini/nodes/vop/sensor_panorama_create.html [www.sidefx.com] (look at the example file at bottom)
- Point Deform: https://www.youtube.com/watch?v=iejHx2AczJk [www.youtube.com]
- SOP Solver approaches: https://www.youtube.com/watch?v=rGNtGkuZdsA&t=408s [www.youtube.com]
Here are Neural MPM Simulations with Warp:
Currently, it does not perform as well as other options such as Warp: https://nvidia.github.io/warp/, [nvidia.github.io] it may be because of the over reliance on generic OpenCL and not device specific solvers? Or really beautiful visual renders that "make-up" for the bottleneck in aesthetics? I think that for physics and materials properties that we do know for a fact, there will should be neural fields that we apply to the points.
If it is not for accuracy:
There are a few other routes if it is too slow or not "art-directable" enough.
There is the
- Sensor Deform: https://www.sidefx.com/docs/houdini/nodes/vop/sensor_panorama_create.html [www.sidefx.com] (look at the example file at bottom)
- Point Deform: https://www.youtube.com/watch?v=iejHx2AczJk [www.youtube.com]
- SOP Solver approaches: https://www.youtube.com/watch?v=rGNtGkuZdsA&t=408s [www.youtube.com]
Here are Neural MPM Simulations with Warp:
Edited by PHENOMDESIGN - 2024年8月11日 10:38:24
PHENOM(enological) DESIGN;
Experimental phenomenology (study of experience) is a category of philosophy evidencing intentional variations of subjective human experiencing where both the independent and dependent variable are phenomenological. Lundh 2020
Experimental phenomenology (study of experience) is a category of philosophy evidencing intentional variations of subjective human experiencing where both the independent and dependent variable are phenomenological. Lundh 2020
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- raincole
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- animquer
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- Konstantin Magnus
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Iterate over the ray node set to minimum distance combined with the wrinkle deformer.
Edited by Konstantin Magnus - 2024年12月14日 19:44:24
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
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- animquer
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- cncverkstad
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