Does anyone know how to create a Collider deformer

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Does anyone know how to create a Collider deformer? What I mean is something like this:
https://www.youtube.com/watch?v=3QMJtc4lxOc [www.youtube.com]

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2024-08-10 20_25_14-(12) Bifrost Collider Demo - YouTube — Mozilla Firefox.png (493.5 KB)

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Maybe you can tweak the MPM solver to get what you want.

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MPM_Donut_Box.hiplc (498.4 KB)

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It could matter how accurate you need to be. MPM is an awesome approach that is very good at large deformations for materials with physical properties. There is a lot of literature and research into its use in Houdini for over 10+ years. Therefore one hopes that Houdini would put something special together since MPM is a generalization of FLIP/APIC. There is real experience with the MPM technology at Houdini.

Currently, it does not perform as well as other options such as Warp: https://nvidia.github.io/warp/, [nvidia.github.io] it may be because of the over reliance on generic OpenCL and not device specific solvers? Or really beautiful visual renders that "make-up" for the bottleneck in aesthetics? I think that for physics and materials properties that we do know for a fact, there will should be neural fields that we apply to the points.

If it is not for accuracy:
There are a few other routes if it is too slow or not "art-directable" enough.

There is the

- Sensor Deform: https://www.sidefx.com/docs/houdini/nodes/vop/sensor_panorama_create.html [www.sidefx.com] (look at the example file at bottom)
- Point Deform: https://www.youtube.com/watch?v=iejHx2AczJk [www.youtube.com]
- SOP Solver approaches: https://www.youtube.com/watch?v=rGNtGkuZdsA&t=408s [www.youtube.com]

Here are Neural MPM Simulations with Warp:

Edited by PHENOMDESIGN - 2024年8月11日 10:38:24
PHENOM(enological) DESIGN;
Experimental phenomenology (study of experience) is a category of philosophy evidencing intentional variations of subjective human experiencing where both the independent and dependent variable are phenomenological. Lundh 2020
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I'm quite sure the OP was asking something real time (at a cost of accuracy) similar to the new wrinkle deform in H20.5. So MPM isn't quite applicable here.
Edited by raincole - 2024年8月11日 22:40:23
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Yes, I am looking for a static SOP solver, it you take a look at the videos I linked its just a deformer with some ray casting. A lot like wrinkle deformer yes.
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Iterate over the ray node set to minimum distance combined with the wrinkle deformer.

Edited by Konstantin Magnus - 2024年12月14日 19:44:24

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collider_deformer.hip (488.1 KB)
collider.png (93.3 KB)

https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
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That is amazing. Thank you.
Exactly what I was looking for. Sorry for the stupid question but - do you have an idea about how to eliminate self intersection like this:

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Screenshot 2024-12-27 225401.jpg (118.6 KB)

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