animquer
animquer
About Me
Connect
LOCATION
ウェブサイト
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Batch process files with SOP using PDG? 2026年5月13日11:46
How can I load all fbx files in a folder, process them through a SOP network and export them into another folder. In other words: I need a way to apply one SOP network to a whole 90 different models and I don't want to have to load each file and save with a fbx rop. I need some automatic way, and there must be one, but all tutorials are about something else.
I am confused please help.
I am confused please help.
Does anyone know how to create a Collider deformer 2024年12月27日16:54
That is amazing. Thank you.
Exactly what I was looking for. Sorry for the stupid question but - do you have an idea about how to eliminate self intersection like this:
Exactly what I was looking for. Sorry for the stupid question but - do you have an idea about how to eliminate self intersection like this:
How to make a group based on camera view? 2024年12月15日17:33
It was a viewport issue in part. The selection works, but with my camera it keeps selecting as if the camera is 90 degree rotated. I am trying to debug.
I got it, its because there is a transform in the obj level on the geometry, and a different transform on the camera. This is just how I imported my geometry from fbx. But how to I get rid of those transforms. I think only the rotation is the problem.
I got it, its because there is a transform in the obj level on the geometry, and a different transform on the camera. This is just how I imported my geometry from fbx. But how to I get rid of those transforms. I think only the rotation is the problem.