Karma Ramp Doesn`t Work

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Joined: 5月 2015
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Hi everyone. I have a Karma setup. I imported Rbd sim with RbdProcedural and created a karma material.
My rock objects has float @range attribute distributed from 0 to 1.I imported range attribute
with "usdprimvarreader" and connect it to a ramp.I can see the colors in render gallery
and viewport. When I tried to open in Mplay or export it as exr I got completely different result.

It WORKS
When I disconnect ramp parameter from base color my viewport and output exr are same as shader color.

I tried both karma material builder and mtlx material builder with different ramps.
I tried mtlxgeompropvalue and mtlxUsdPrimvarReader.Also I tried H21.0.512 and H21.0.559 with
Nvidia 591.74 and 591.44.


Any help or pointer is appreciated. I am trying to fix this for the last 3 days.

Image Not Found
Edited by duveil - 昨日 09:57:51

Attachments:
SolarisOutPutPblem.png (1.2 MB)

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Joined: 9月 2007
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Instead of the ramp parm, try the Karma Constant Ramp VOP (https://www.sidefx.com/docs/houdini/nodes/vop/kma_rampconst.html), see if that works for you.
I'm o.d.d.
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Hi thanks for the reply. But I have already tried that one and MtlX Color Ramp VOP node and MtlX Ramp VOP node.
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