My rock objects has float @range attribute distributed from 0 to 1.I imported range attribute
with "usdprimvarreader" and connect it to a ramp.I can see the colors in render gallery
and viewport. When I tried to open in Mplay or export it as exr I got completely different result.
It WORKS
When I disconnect ramp parameter from base color my viewport and output exr are same as shader color.
I tried both karma material builder and mtlx material builder with different ramps.
I tried mtlxgeompropvalue and mtlxUsdPrimvarReader.Also I tried H21.0.512 and H21.0.559 with
Nvidia 591.74 and 591.44.
Any help or pointer is appreciated. I am trying to fix this for the last 3 days.
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