how to blast off objs randomized?
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- tamte
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- old_school
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This is very simple to do.
I took your file and moved the animation OUT of SOPs and put at the object level. Best not to animate thigns in SOPs that don't have to be. You placed the transform SOP very high up in the chain forcing all the SOPs to re-cook all the time anyway.
To make your object passive from frame 1-14, go to the Drive Simulation Shelf and press the Deactivate tool.
Next select all your boulder pieces and press Enter.
This will de-activate your boulder and you should see your Object level animation (no need to re-calculate the collision geo either ).
To activate the pieces, go to frame 15.
Press the Activate tool shelf, select your pieces again and hit Enter.
Now your boulder will shatter on frame 15.
See the attached file for the result of the above steps.
I took your file and moved the animation OUT of SOPs and put at the object level. Best not to animate thigns in SOPs that don't have to be. You placed the transform SOP very high up in the chain forcing all the SOPs to re-cook all the time anyway.
To make your object passive from frame 1-14, go to the Drive Simulation Shelf and press the Deactivate tool.
Next select all your boulder pieces and press Enter.
This will de-activate your boulder and you should see your Object level animation (no need to re-calculate the collision geo either ).
To activate the pieces, go to frame 15.
Press the Activate tool shelf, select your pieces again and hit Enter.
Now your boulder will shatter on frame 15.
See the attached file for the result of the above steps.
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