what is the recommended way for deadling with a sequence of heavy animation .usd files that I need to layer over the static .usd file.
for anim I am caching only points and velocities while the static has the bulk of the data.
geoclip sequence is slow for me but I am using 20.0.547, should I upgrade or it wont matter if I am dealing with .usd files not .bgeo?
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Solaris and Karma » Geometry Clip Sequence Lop or how to handle large data
- AhmedHindy
- 129 posts
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Technical Discussion » Hou.putenv Error
- AhmedHindy
- 129 posts
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I am using hou.putenv and it doesnt get saved with the scene. I can confirm the hscript method works. thanks.
Technical Discussion » Digital Assets Versioning Workflow
- AhmedHindy
- 129 posts
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any updates on which system implemented in the end?
I am in the same dilemma and dont know how to forced update hdas and run cleaning up scripts
I am in the same dilemma and dont know how to forced update hdas and run cleaning up scripts
Technical Discussion » How to link Multiparms between HDA and its child nodes?
- AhmedHindy
- 129 posts
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tamtethis works good and all, but I am creating a custom file cache which has 2 TOP nets inside like the regular Labs file cache. it should have the 'wedging' multiparm linked to both 'TOPnet Cache' and 'TOPnet display' at the same time. I tried doing it exactly like labs file cache but it can only link one multiparm inside with the outside one.
the link will be set up automatically if you promote the parms by draging the "Number Of Filters" parm into Type Properties window Parameters/Existing Parameters section
or from Parameters/Create Parameters/From Nodes section into the Parameters/Existing Parameters section
Technical Discussion » How to import a USD asset with material to SOP?
- AhmedHindy
- 129 posts
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willlinksdid you manage to create a script for that?
Thanks for the reply, jsmack!
In that case, I guess I just need to extract the textures from the usd material and assign in SOP.
Technical Discussion » Guide capture and deform artifacts
- AhmedHindy
- 129 posts
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Technical Discussion » New 18.499 Guide Deform Issues
- AhmedHindy
- 129 posts
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PDG/TOPs » mqserver standalone (service) - is there a way to avoid the second (managing) job on farm?
- AhmedHindy
- 129 posts
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PDG/TOPs » Deadline concurrent tasks for MQ server?
- AhmedHindy
- 129 posts
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I am using permanent static MQserver.exe on a windows deadline farm for the past 6 months. suddenly 2 weeks ago, submitting Artist machines are failing to connect to it using the same ip address and ports. All Artist machines fail at the same time and the only solution is to restart the mqserver.
I pinged the ports from artist machines and they seem open, but houdini can't connect without restarting.
I cant find a solution to this since there are barely any forums posts about it.
I pinged the ports from artist machines and they seem open, but houdini can't connect without restarting.
I cant find a solution to this since there are barely any forums posts about it.
Technical Discussion » Multiple 456.py scripts
- AhmedHindy
- 129 posts
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Technical Discussion » Stop me if you've heard this one before: 'module' object has no attribute 'foo'
- AhmedHindy
- 129 posts
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Technical Discussion » compiled-block version of File Merge SOP?
- AhmedHindy
- 129 posts
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Technical Discussion » ViewerHandleInstall error message : know of any fixes?
- AhmedHindy
- 129 posts
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Jonathan de Blok
Went down the same rabbit hole.. fix is simple
If you go to you're HDA's type properties -> Interactive -> State Script tab you need to press the 'clear' button in the bottom right part uit the dialog. Else you'll have a state without code. I fell in this trap when I simply ctrl-a deleted some stateviewer code I was experimenting with instead of using the that clear button.
Before you do that, right click on your HDA node and check on 'edit extra section source code', you'll see some state related files that cause the error, after using the clear button those files should be gone.
And you'll first need to add/remove a new state and handle script. Just press the 'new' button and create something, save the HDA and then press the 'clear' button in both tabs. That should clean it up properly.
Thanks that fixed my custom filecache
Solaris and Karma » Husk.exe stuck not finishing task
- AhmedHindy
- 129 posts
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Technical Discussion » Renderman and Arnold packages conflicting
- AhmedHindy
- 129 posts
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Solaris and Karma » Husk.exe stuck not finishing task
- AhmedHindy
- 129 posts
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+1, me and a friend are having the same issue with Arnold and Karma using husk on multiple machines both locally and on multiple deadlines. I managed to solve the issue temporarily by "cook all frames as a single process" then "restart delegate" every 1 frame. This works with husk Arnold, not sure how I would translate that to Karma on the farm tho.
Technical Discussion » Cannot Render to MPlay on Karma Node...
- AhmedHindy
- 129 posts
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Technical Discussion » Sending subframes to Deadline
- AhmedHindy
- 129 posts
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Technical Discussion » Principled Mnatra shader refuses to honor keyframes in color
- AhmedHindy
- 129 posts
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Technical Discussion » Solaris USD UV Problem
- AhmedHindy
- 129 posts
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