I voiced this same concern in the comments of an APEX Video on Youtube and as it seems, in this form it`s not meant for the masses to be used. This is what Sidefx answered: "This new feature set is in beta - it is the building blocks that will become auto rigging tools down the line. Many users will be able to rig without touching APEX directly - others will want to dive in an use it it their advantage."
I really, really hope that`ll the case because otherwise it would be one of the biggest disappointments for me and DOA for most users...
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Work in Progress » My First APEX Character
- Sygnum
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Houdini Lounge » What do you guys think about sora?
- Sygnum
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GCharb
I don't fear AI, it only means that we'll have to be more imaginative in our work, for me, AI is a driving force that pushes me to work harder, also, they tend to all look alike! 😉
Quite vague statement. The quality and scope of things achievable is growing by the minute - literally. How do you compete against a machine which generates more and more art directable output within minutes which take whole teams of humans weeks or even months to create when the tools we`re using are actually making it even tougher? We surely have to keep being creative, but if just "working harder" was the solution, how did we end up in a situation like we`re in?
I think what we may need is mentioned above and other hybrid solutions, for example like the "airen 4D" renderer - anything which brings us as close and as fast to final outputs as possible. The puristic and heavily manual way we went so far won`t cut it anymore.
Edited by Sygnum - 2024年3月7日 17:17:02
Houdini Lounge » What do you guys think about sora?
- Sygnum
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Polybud
Do not missunderstood me, I'm not dissatisfied with the actual stage of Houdini, SideFX offers more tools than any other 3D dcc software developer, but next to Sora and apps like that IF we do not reach tools that could shorten labour works as retopo, bone creating, rigging, UV'ing... not by /10 but to zero, in that case we are in trouble.
My view is different. Even though Houdini is evolving massively with each release, it`s also getting drastically more complex at the same time. Just look at Apex, it`s so confusing 0% of users who just need a "simple" rig will accomplish it with that. And that`s in a world where CG already has gotten bloated with time consuming, rather mundane tasks as mentioned by you. What I also find quite worrying is that simulations, whenever you want to step up the quality, get excessively long to calculate. SideFX addressed that issue with first steps in H20 but I think Houdini needs to step up a lot more with hybrid physics simulation and a lot faster because AI is moving at an increasing speed.
Edited by Sygnum - 2024年3月7日 13:22:41
Houdini Lounge » about XPU Houdin 20 and Mac Ultra M2
- Sygnum
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oldteapot7
IMO its waste of time and programmers effort and human resources in SESI.
People fall too much in Apple marketing and propaganda...
The type of 3D we usually do in Houdini with heavy simulations, instancing, rendering etc. isn`t what most or anyone does on laptops - yes, it`s ridiculous to use to much man power on such a tiny group of users.
Edited by Sygnum - 2023年11月8日 07:56:00
Houdini Lounge » about XPU Houdin 20 and Mac Ultra M2
- Sygnum
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Pixelised
I did a CPU benchmark and an M2 Pro was slightly slower that a 1950X, albeit impressive in itself given it's a laptop.
Still wondering why this should be impressive, a very old (in computer terms) CPU vs a very new one. And what I read about the M3s is totally disappointing...
Houdini Lounge » Houdini 20 keynote
- Sygnum
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JohnRocks
was there any new flip stuff? i could not watch the whole thing as i was on a business trip either way houdini 20 is looking to be very good!
• Whitewater and bubbles support for existing SOP-level FLIP fluid solver
• FLIP Volume Combine SOP to mix FLIP fields of different resolutions
Houdini Lounge » Houdini 20 will be unveiled (not released) on October 26
- Sygnum
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GCharb
I brought it up at work yesterday, and Blender got laughed at by pretty much everyone there, here in Montreal, Blender is seen for what it is, an archaic piece of software not suited for commercial production, have a good day everyone!
I fear the amount of laughter this guy`s ridiculous and childish comments triggered around the world would make him deaf in an instant... But I don`t wonder anymore, in another thread just a month ago he stated that according to "friends" and the usual ominous "people" a.i. image generators are incapable to get hands right, while midjourney 5.1 fixed that to a large extent: https://www.sidefx.com/forum/topic/91722/?page=2#post-400335 [www.sidefx.com]
And of course he never acknowledged or accepted he was wrong...
Okay, I`ll stop here with the derailing. Can´t wait for H20 to release, my RTX 4090 is waiting for Karma XPU Gold!!!
Edited by Sygnum - 2023年10月28日 14:14:29
Houdini Lounge » Houdini 20 keynote
- Sygnum
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Houdini Lounge » Houdini 20 will be unveiled (not released) on October 26
- Sygnum
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Houdini Lounge » Houdini 20 will be unveiled (not released) on October 26
- Sygnum
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GCharbcgp
Blender is nothing but a flashy piece of software developed to attract donations from a community of hobbyists, and it is developed by a company that is nothing more than a hype machine, namely the Blender Institute!
Sorry, but I get tired of all the Blender apostles trying to push Blender on every forum there is!
You should really calm down man, because a lot of what you said is not true.
I'm a Blender AND Houdini user and I know what I love and hate about both. I actually believe that the two are a good fit for each other because Houdini doesn't have sculpting, 2D animation (grease pencil), 3D tracking, video editing (if needed) and can be tedious to do destructive modeling in it. Blender, on the other hand, sucks major times in quite anything related to physics, handling of large scenes etc.
So instead of taking it too personally, embrace what can be done with it - in the end it's just an egoistic thing, we use these tools for our own needs.
Edited by Sygnum - 2023年10月27日 07:35:58
Houdini Lounge » Houdini 20 will be unveiled (not released) on October 26
- Sygnum
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Alexey_Vanzhula
Judging by some comments, it’s time to create PRISMS 2.0
Lol. That guy by the name "damm" answered my post over at cgpress where you got it from... :-D
Houdini Lounge » Houdini 20 will be unveiled (not released) on October 26
- Sygnum
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That was a close call, it's 10 minutes to midnight here before the middle of the week was overshot :-D
Houdini Lounge » Houdini 20 will be unveiled (not released) on October 26
- Sygnum
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So. Middle of the week, guys, wednesday - In german, that`s "Mittwoch" which literally means "middle of the week", there`s no way out! Give us that sneek peek!! Do it nooooow!!
Edited by Sygnum - 2023年10月18日 11:08:13
Houdini Lounge » Unreal Engine or XPU?
- Sygnum
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luoqiulinSygnumbut this is not a good excuse for why i don't use UE when my boss or customers asked. because everyone saw UE is very fast and the quality is good enough!
Sorry, even though I`ve seen some very interesting results the extra hoops needed makes it very uninteresting at least to me.
Raincole said it already. I will add: if you're fine to export each scene you want to render and work in a rather closed system, then just do it, even more if it's a work requirement.
Most people don't use UE for rendering due to many reasons or otherwise nobody would render in Karma & Co. I would also not put my trust into one single company which, as already mentioned, goes a rather closed system approach and has just shown that they will, at any time, change their fees. Of course that may happen with any software, but in traditional 3D softwares there's a way out while Epic wants to lock you into their asset system.
Edited by Sygnum - 2023年10月15日 02:20:28
Houdini Lounge » Unreal Engine or XPU?
- Sygnum
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Sorry, even though I`ve seen some very interesting results the extra hoops needed makes it very uninteresting at least to me.
Houdini Lounge » Houdini 20 will be unveiled (not released) on October 26
- Sygnum
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oldteapot7
what kind of clouds? those in the sky or in datacenters?
Attila, who`ll be doing the cloud presentation is that "sexy explosions" guy, so the clouds in the sky are a safe bet... :-D
Houdini Lounge » Service unavailable, big day is coming ?
- Sygnum
- 102 posts
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Erik Ws
www.youtube.com/watch?v=dQw4w9WgXcQH20 [www.youtube.com]
Without clicking on it, I guess it`s that lame ass Rick Astley track or some other pointless crap because it is soooooooooo funny. Please, stop this BS, at the beginning it was funny, now it`s just outright annoying.
Edited by Sygnum - 2023年10月4日 01:43:44
Houdini Lounge » Houdini and AI - what do we think?
- Sygnum
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toonafish
The sooner the better I guess.
Yes. A.I. is racing forward. Any call to slow down Houdini in this area is far beyong naive. It´s like when the internet came up and you ask Amazon to not sell stuff over the internet for a few years so normal retailers don`t have to catch up that fast.
But hey, on the other hand - there are people out there who still think a.i. can`t do humans hands correctly.
Houdini Lounge » Houdini 20
- Sygnum
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I think the great challenge all software vendors, be it for 2D/3D graphics, audio, video etc. are facing is how they stay relevant in a world where there's almost no effort and no man power required anymore to generate images/videos/sound.
There's of course a gigantic difference in the level of control, with Houdini being a super fine grained DCC which allows control over absolutely everything vs. generative art/content, which allows very little control (right now).
So the main question would be which tools, processes and associated changes will be required to get to the output as fast as possible in Houdini - and a.i. accelerated processes will be a big part in this. This way, there would be a system which allows fast but still art directable outputs.
There's of course a gigantic difference in the level of control, with Houdini being a super fine grained DCC which allows control over absolutely everything vs. generative art/content, which allows very little control (right now).
So the main question would be which tools, processes and associated changes will be required to get to the output as fast as possible in Houdini - and a.i. accelerated processes will be a big part in this. This way, there would be a system which allows fast but still art directable outputs.
Edited by Sygnum - 2023年9月6日 03:39:07
Houdini Lounge » Houdini 20
- Sygnum
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GCharbSygnumWow, an insult, I never thought I'd get one of those on that forum, an opinion is not a mantra, it is just that, an opinion!
You can repeat your mantra forever but I`m still seeing more and more cases where illustrators, photographers, voice talents etc. have been replaced - partially and fully, on tiny budgets but also big budget projects for coca cola etc.
The picture I shared was made only a few days ago by someone who apparently spends her days making AI images, look at the hands, they are all crooked, and she says that she was never able to make proper hands with AI, no one who ever posted an AI images on my FB page was ever able to make proper hands, ever, so again, I never saw, to this day, an AI image that had proper hands, whether be an animation, or a still, so insult me as much as you like, it won't change that!
ROFL. Debunking wrong statements are now "insults" :-D
Your "opinion" is still wrong. You didn`t say which generator your friend used because - according to some users and the midjourney developers, at least midjourney V5 approached that factual issue to some extent and tried to fix the hand problem: https://www.aibloggs.com/post/midjourney-v5-release [www.aibloggs.com]
It`s what I see when searching online, too - in lots and lots of pictures. But please, stay with your "opinion" and spread false information. I rather prefer to see the reality so I can approach the problem because A.I. is and will be a exacerbating problem for us if we stay conniving and don`t acknowledge it.
Edited by Sygnum - 2023年9月5日 13:51:15
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