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Found 71 posts.

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Technical Discussion » Unified Noise study

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arzo
99 posts
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 2016年10月30日 03:59:52
Amazing thread
this is a garden vase I did as a study of noise procedural shading and getting it ready for baking out diverse channels
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Technical Discussion » glass rendering and all paths parameter

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arzo
99 posts
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 2016年10月29日 10:49:28
Hi
Please check bellow scene
If I dont have all paths enabled in mantra I see objects under glass black?
I tried mantra glass and my own mantra surface setup as glass
Render is ok with all paths but render times are very long

What is the best strategy for something under glass, water etc.
I dont need caustics so all paths is not necessary for me but it is the only way I see through glass
I had same problem when rendering eyes with cornea over?
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Work in Progress » Audio R&D

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arzo
99 posts
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 2016年10月26日 09:00:44
great stuff and your website and work is amazing!
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Technical Discussion » Open subdivision smoothing

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arzo
99 posts
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 2016年10月26日 06:10:30
found it on this one fuse was not merging all
but my other subd post still stands
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Technical Discussion » Open subdivision smoothing

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arzo
99 posts
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 2016年10月26日 06:03:51
Hi
why do I see these hard edges in specular I set normals and check their orientation on points and primitives?
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Technical Discussion » Subdivision modeling

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arzo
99 posts
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 2016年10月20日 04:12:32
Hi I really like current subd opesubdiv workflow for hard surface modeling
One thing I cant figure is if i press + to see viewport subdiv on how do I keep control cage visible to pick and edit components?
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Houdini Indie and Apprentice » Render Ptex in Houdini

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arzo
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 2016年4月24日 09:38:28
I am struggling with same in h15
principled shader has vector disp in but mapping seems wrong
I created two ptex in mudbox cant seem to get them working properly
So what is new h15 best practice for ptex based diffuse and displacement with mudbox in houdini
thanks
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Technical Discussion » How to create a group from UV seams?

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arzo
99 posts
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 2016年4月14日 03:52:27
I am looking into simmilar problem
want to group uv islands , shells and also borders
UV flatten does island attribute but how do i get to borders?
through delete isolating primitives and then grouping unshared edges?
is there any better way to do it?
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Houdini Indie and Apprentice » Rendering refractions (reasonably)?

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arzo
99 posts
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 2016年3月12日 01:33:54
hi
i actualy enjoy mantra new materials
these are results
http://zoranarizanovic.blogspot.nl/2015/04/mantra-houdini-glass.html [zoranarizanovic.blogspot.nl]

i also compiled jeff wagners pbr instructions in a pdf this got me started for better more efficient sampling
check attachment
and search glass on odforce
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Houdini Indie and Apprentice » Custom color swatches in network view

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arzo
99 posts
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 2015年3月21日 07:27:19
my custom pallete is up and shining

what about network editor preferences
how can i setup so grid will be always on as points and showing
and conection style to be rounded by default?

thanks
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Houdini Indie and Apprentice » Custom color swatches in network view

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arzo
99 posts
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 2015年3月20日 17:09:28
thanks
thats a good one
today i was doing an asset and its full of network boxes
and was wondering the same
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Technical Discussion » fishcrowd with new pop steers nodes

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arzo
99 posts
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 2015年2月17日 12:34:17
hi
check file
particles avoid sphere and seek goal position
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Houdini Learning Materials » object Motion Path Tracing

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arzo
99 posts
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 2015年2月17日 07:44:44
you are welcome
check also the rest of p quint stuff it is great way to learn houdini
and for all he has also files to dive in and take apart
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Houdini Learning Materials » object Motion Path Tracing

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arzo
99 posts
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 2015年2月17日 07:31:52
yes use scatter on your geometry and then keep only points you need and in method choose appropriate skinning method
check this tutorial it is great for this
https://vimeo.com/user2030228/videos/search:trail/sort:date [vimeo.com]
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Houdini Learning Materials » object Motion Path Tracing

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arzo
99 posts
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 2015年2月16日 11:23:22
try trail sop
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Houdini Indie and Apprentice » Thinking about a new Macbook Pro. Would its GT 750M be fine?

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arzo
99 posts
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 2015年2月7日 06:18:59
for a serious work buy pc stick some entry level quadro in and buy as much ram as possible
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Technical Discussion » Blendshapes in H14 crowd agent?

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arzo
99 posts
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 2015年1月31日 03:23:38
hi edward
what about non skinned preanimated geo cache? and agents without rig?
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Houdini Learning Materials » Redering tutorials

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arzo
99 posts
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 2014年4月12日 17:56:35
klown matey
this attitude wont get you far
hundreds of people with experience far greater than mine or yours used Mantra on very demandin productions
and calling it bad just wont cut it
stick with it, learn it well and reap the benefits
its not a matter to be solved in a week
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Houdini Learning Materials » Redering tutorials

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arzo
99 posts
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 2014年4月12日 13:40:59
hi
here is a render of mine
https://vimeo.com/69748935 [vimeo.com]
and here is a scene
http://forums.odforce.net/topic/17960-pbr-render-test/ [forums.odforce.net]
check the mantra settings
i think in my experience for full HD frame and decent sampling it is very hard to get bellow 30min per frame
on my dual xenon 72gb ram machine

hope this helps
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Technical Discussion » invite for test drive bouncing ball rig

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arzo
99 posts
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 2014年3月17日 06:48:27
http://forums.odforce.net/topic/19707-bouncing-ball-rig-v001/ [forums.odforce.net]
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