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Found 125 posts.

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Technical Discussion » Cull geometry by connected bounds

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lor
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 2023年6月23日 13:35:31
Good day. I have a massively complex object with many thousands of parts modeled that are too small to render. I would like to check the bbox size of each connected set of prims and then delete below a certain bbox size threshold. I am not a coder, but know some python. I have a little (very little) experience with vex, although I am learning.

Can anyone suggest an approach to this problem? I have tried a foreach loop with python inside, tried a vex wrangle and a vex vop, but I don't know enough to get it to work.

Any help is greatly appreciated.

Nick
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Houdini Lounge » What is up with light "Exposure"?

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lor
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 2023年6月20日 16:07:39
anon_user_37409885
A lot of work these days does not use traditionally trained camera/lighting people. They will happily look at a monitor or grade and just make it work. Any digital artists unable to deal with an extra control called 'exposure' is not quite right for the industry these days.

Sounds light Ior is simply advocating his business model of traditional training... lol. Next he'l be deriding the Richter scale for not showing earthquakes in a linear form so people truely understand the power of nature.


Hey, thanks for the insult, but this totally misses the point. How about civil discourse and debate rather than cynical insults. Anyone properly trained in photography understands. Those whose only argument is personal attacks should probably step back.
Edited by lor - 2023年6月20日 16:09:25
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Solaris and Karma » Use instance ID in material?

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lor
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 2021年5月4日 13:12:34
Good Day.

Can anyone suggest in LOPs how I might use an instance ID in a material. I'm trying to get material variation on each instance of a mesh.

Thank you for any ideas.

lor
Edited by lor - 2021年5月4日 13:35:17
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Houdini Lounge » Solaris/Redshift ramp.

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lor
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 2021年3月25日 13:06:09
Has anyone had any luck getting a redshift ramp to use object space instead of UV space?
If so, would you kindly share?

Thanks

lor
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Houdini Lounge » Set position of world space texture

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lor
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 2021年3月24日 08:46:25
Good day. Can I set a textures position on geometry using world space, but then have it stick to the geo? Anybody know a technique for this?

Thanks

lor
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3rd Party » Houdini Material Utilities released

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lor
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 2021年3月8日 12:30:01
Set up Houdini shader networks with Substance Painter texture exports instantly using Houdini Material Utilities. Six setup tools to help you get done faster.

https://gum.co/hmutils [gum.co]

#vfxnews #houdinifx #Houdini #Shaders

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Technical Discussion » Hair guides in Karma visible

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lor
292 posts
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 2021年3月4日 13:33:57
I set up this hair in SOPs then did a SOP import all into the stage. Although the hair guides are turned off and invisible in the mantra render, they show up in Karma. Am I missing something or is this unexpected behavior? Please see images.

lor


Mantra



Karma
Edited by lor - 2021年3月4日 13:34:58
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Technical Discussion » Hair Generate question

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lor
292 posts
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 2021年3月4日 13:27:44
So simple. Thank you Brian.
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Technical Discussion » Hair Generate question

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lor
292 posts
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 2021年3月3日 15:12:53
Good day. As you see in the attached image, the generated hair fibers along each guide appear to be exactly the same length, ending a strand at a very flat ending, which looks really unnatural.

Am I missing something? Is there a way to vary the length of the fibers per strand? I don't see it.

Thanks for any help.

lor
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Houdini Lounge » Houdini Master Classes with Andrew Lowell: COMMANDING SOPs

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lor
292 posts
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 2021年3月1日 19:55:35
Coming up next: Dynamics, Mastery of rigid body constraint
Mar 27-28. https://cg-masters.com/houdini-master-class-series/ [cg-masters.com]

Stay tuned for details.
Edited by lor - 2021年3月1日 19:55:54
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Houdini Lounge » Houdini Master Classes with Andrew Lowell: COMMANDING SOPs

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lor
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 2021年2月20日 15:49:55
For FX Professionals looking to upgrade Houdini Skills.

COMMANDING SOPS with Houdini guru Andrew Lowell. Live instructor, online training. Feb 27 and 28th.

Limited space.

Time to level up.


https://cg-masters.com/houdini-master-class-series/ [cg-masters.com]
Edited by lor - 2021年2月20日 16:36:16
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Solaris and Karma » Geometry Light in LOPs

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lor
292 posts
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 2021年2月12日 12:46:31
Almost a year since this topic was discussed. @brians do you know if there has been any development? geo/mesh lights are a staple of the lighting artist.

thank you

lor
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Solaris and Karma » Solaris Dome Light is really an Environment light?

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lor
292 posts
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 2021年2月8日 13:01:53
OK, I see. Wow, there's so much strange, legacy terminology in renderman. It's a shame the whole industry is bending to that. Developers should be seeking to eschew obfuscation, not reinforce it. This just makes crews slower and shots more expensive.

lor
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Solaris and Karma » Solaris Dome Light is really an Environment light?

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lor
292 posts
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 2021年2月5日 20:11:11
Well sure....but look at the light. the opengl widget is even hemispherical. And ps, this aint renderman.
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Solaris and Karma » Solaris Dome Light is really an Environment light?

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lor
292 posts
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 2021年2月5日 14:47:21
Solaris has a "dome" light.
A dome is a hemisphere.
In openGL the dome light looks like a hemisphere.

However light from a solaris dome light appears to be spherical, like an environment light. And there is no "clip to y positive hemisphere" switch.

Is this light still in development?

Thanks

lor

H 18.5.351
Win 10
Edited by lor - 2021年2月5日 14:47:56
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Solaris and Karma » How to create mesh light in solaris

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lor
292 posts
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 2020年10月23日 11:59:10
Good Day.

Importing a geometry light using a sceneimportlights node from /obj does not appear to work.
I don't see an option to create a geometry light in the stage.

Is this possible yet?

lor
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Technical Discussion » Box Cutter development - future

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lor
292 posts
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 2020年10月21日 14:09:32
Hello. Box cutter is pretty great.

Will it be developed in the future so we can use any mesh shape, rather than a box?

lor
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Technical Discussion » RFE: Sun

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lor
292 posts
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 2020年6月26日 10:26:15
Please change sun default sun angle to 0.53 which is physical. I have had to change this at least a thousand times because 5 degrees is so radically wrong for sun on earth.

lor
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Technical Discussion » Solaris>Renderman 22.3 - Distant light busted

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lor
292 posts
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 2020年5月27日 16:59:28
lor
Can anyone confirm that distant lights do not render when using Solaris > Renderman 22.3?

lor

The answer is that Renderman expects values in the ~50,000 range for intensity, which is not “normal” but is certainly more physically plausible. The sun really is many thousands of times brighter than a light bulb.

Thanks to Houdini Support for the find.

lor
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Technical Discussion » Solaris>Renderman 22.3 - Distant light busted

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lor
292 posts
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 2020年5月27日 12:45:22
Can anyone confirm that distant lights do not render when using Solaris > Renderman 22.3?

lor
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