There's still a few openings at Santa Monica College for their Intermediate Houdini class - Visual Effects 2 ET 65. It meets Monday nights from 6:30-9:30 starting August 26th.
For information on SMC and admissions you can go here - http://www.smc.edu/Pages/default.aspx [smc.edu]
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Houdini Learning Materials » Santa Monica Houdini Class
- moonlightkiss
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Houdini Lounge » Intro to Houdini Class in Santa Monica, California
- moonlightkiss
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This Fall, I will be teaching the ET 64 Intro to Visual Effects through Houdini course at Santa Monica College. There are about 8-12 slots left, and they are filling fast. Classes are Tuesday evenings 6:30-9:30pm and cost under $150 for 16 weeks of instruction. The class starts off with basic interface introduction, lighting, texturing and rendering and then quickly delves into particles. It's project driven so you'll have 3 projects by the end of the class that will show case you progression. If you've ever wanted to learn Houdini or want to expand your skill set, and subsequently, you're job value, this is a great opportunity at a very reasonable price.
You must first apply to SMC - http://www.smc.edu/homex.asp?Q=Homepage [smc.edu]
Then you can register for the class. - http://www.smc.edu/schedules/2010/fall/036_103_schedule.htm [smc.edu]
The Fall 2010 semester goes from August 30-December 21. If the class is full, email me personally for an add code. Additionally, students tend to drop last minute so I recommend coming to the first class or two so that you can secure a spot from a negligent student. Even if you are unsure, you can get a refund up to the first week or two, so no commitment necessary!
Students with art or CG backgrounds tend to do great work, but have seen students with almost zero CG experience do very well, so don't talk yourself out of it without trying.
If you have any questions, feel free to contact me through private message.
I look forward to hearing from your or seeing you in class.
Rachael
Official Course Description :
ET 64, Digital Effects I 3 units
Transfer: CSU • Skills Advisory: Entertainment Technology 24, 94.
This introductory course provides a basic overview of the tools available in Side Effect’s Houdini software package for the creation of digital effects. Topics covered include modeling, particles, look development, shading, lighting and rendering. This course emphasizes the fundamental concepts of digital effects as well as an understanding of the software.
4225 6:30p-9:35p T AET 108
Above section 4225 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.
You must first apply to SMC - http://www.smc.edu/homex.asp?Q=Homepage [smc.edu]
Then you can register for the class. - http://www.smc.edu/schedules/2010/fall/036_103_schedule.htm [smc.edu]
The Fall 2010 semester goes from August 30-December 21. If the class is full, email me personally for an add code. Additionally, students tend to drop last minute so I recommend coming to the first class or two so that you can secure a spot from a negligent student. Even if you are unsure, you can get a refund up to the first week or two, so no commitment necessary!
Students with art or CG backgrounds tend to do great work, but have seen students with almost zero CG experience do very well, so don't talk yourself out of it without trying.
If you have any questions, feel free to contact me through private message.
I look forward to hearing from your or seeing you in class.
Rachael
Official Course Description :
ET 64, Digital Effects I 3 units
Transfer: CSU • Skills Advisory: Entertainment Technology 24, 94.
This introductory course provides a basic overview of the tools available in Side Effect’s Houdini software package for the creation of digital effects. Topics covered include modeling, particles, look development, shading, lighting and rendering. This course emphasizes the fundamental concepts of digital effects as well as an understanding of the software.
4225 6:30p-9:35p T AET 108
Above section 4225 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.
Technical Discussion » volume hdri depth map shadows
- moonlightkiss
- 156 posts
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raytracing is always really slow with smoke (and a few other things), but you can turn down the ray samples in the Mantra ROP, as well as the volume step size, as a temporary fix.
Technical Discussion » cloth jitters
- moonlightkiss
- 156 posts
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any tips for getting my cloth to stop jittering all over the place? its unfortunate there's no Cloth Autofreeze.
Houdini Indie and Apprentice » Houdini is super SLOW
- moonlightkiss
- 156 posts
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If your interface is screwed up make sure you are installing it as Admin and that you are installing it to the correct directory. Since you are using Windows 64, use the 64 bit version of Houdini and make sure not to install it to the ProgramsFiles(x86) folder - as Houdini wont appreciate the special characters.
I'm running Win 64, 8gig ram, Nvidia 285gtx, Ci7 core and I have no problems at all.
I'm running Win 64, 8gig ram, Nvidia 285gtx, Ci7 core and I have no problems at all.
Houdini Lounge » new books ?
- moonlightkiss
- 156 posts
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After the last two Houdini books, the market has proven to show not enough support for the format. AKA - not enough people bought them to be worth the trees they're printed on. E-book is the new future!
Houdini Lounge » Can't Rendering
- moonlightkiss
- 156 posts
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Try adding a camera and a light to your scene.
If you can post your hip file that would help.
If you can post your hip file that would help.
Technical Discussion » User parameter in LSystem
- moonlightkiss
- 156 posts
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Hi Frank,
In the rules, it is looking for l-system code - aka “A=FA” etc. In normal houdini code we never use that. So it kind of makes sense that it doesnt work the opposite way either - “Ach”“)” etc. This is only true for the Rules, you can still channel reference in the other parameters.
So what you have to do is go to the Values Tab of your Lsystem. There is a number of variables parameter. Add one. Give it a name - like “W” and now you can make it equal to some kind of keyframed angle.
so your equation would now look something like
Rule1: X=&WFX
Hurray!
In the rules, it is looking for l-system code - aka “A=FA” etc. In normal houdini code we never use that. So it kind of makes sense that it doesnt work the opposite way either - “Ach”“)” etc. This is only true for the Rules, you can still channel reference in the other parameters.
So what you have to do is go to the Values Tab of your Lsystem. There is a number of variables parameter. Add one. Give it a name - like “W” and now you can make it equal to some kind of keyframed angle.
so your equation would now look something like
Rule1: X=&WFX
Hurray!
Houdini Indie and Apprentice » dynamics + flipbook = crash
- moonlightkiss
- 156 posts
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Could also be you ran out of memory. It takes a lot of memory to cache the sim AND the flipbook. If you lack sufficient funds, you crash and burn. Save out the sim to disk should help.
Houdini Indie and Apprentice » Planet Earth Help
- moonlightkiss
- 156 posts
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Miguel's site is down or gone. No idea what happened to it or him. There wasnt a tutorial on the earth though, if I recall.
Good luck.
Good luck.
Technical Discussion » Shading Property overrides
- moonlightkiss
- 156 posts
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What do you mean by “correct” and “add functionality”?
Do you mean, can you add parameters and then put expressions in them? In theory yes. Try it and see!
Do you mean, can you add parameters and then put expressions in them? In theory yes. Try it and see!
Houdini Lounge » Confused about Houdini idioms: delete/copy/stamp & forea
- moonlightkiss
- 156 posts
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No, you dont have to use the delete sop in conjunction with the copy sop. If your code works, theres no need to change it. If it doesnt work, then maybe you should change it. I suppose there are situations where you MUST use a delete node but I imagine that usually involves needing to delete things.
Use the help for some really good examples on the Foreach sop. While there are some similarities btwn the Copy and Foreach, Foreach has the power of taking nodes inside itself and reiterating a process over a certain number of times. Its pretty cool. Check out the help for some really good examples.
Use the help for some really good examples on the Foreach sop. While there are some similarities btwn the Copy and Foreach, Foreach has the power of taking nodes inside itself and reiterating a process over a certain number of times. Its pretty cool. Check out the help for some really good examples.
Houdini Indie and Apprentice » Motion blur spikes
- moonlightkiss
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Technical Discussion » anisotropic shader
- moonlightkiss
- 156 posts
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If you dive inside the shader, you will find a VOP network. You can create a ramp parameter and then link it to the S or T value.
Houdini Indie and Apprentice » Impossible to run Houdini properly -on any machine
- moonlightkiss
- 156 posts
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the help not working is usually a firewall/virus scanner issue.
make sure you are installing as administrator.
make sure there are no spaces in the folders where you are installing Houdini
make sure there are no special characters in the folders where you are installing Houdini
try uninstalling ALL versions of Houdini, turning off your virus software, and then installing whatever Houdini versions you are running.
without more info that's the only thing I can think of at the moment.
Good luck!
make sure you are installing as administrator.
make sure there are no spaces in the folders where you are installing Houdini
make sure there are no special characters in the folders where you are installing Houdini
try uninstalling ALL versions of Houdini, turning off your virus software, and then installing whatever Houdini versions you are running.
without more info that's the only thing I can think of at the moment.
Good luck!
Technical Discussion » Nodes created inside my HDA come with strange attributes
- moonlightkiss
- 156 posts
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If you click the parameter again, it will come up as the digit. See how the parameter is grayed out? That means you are looking at the expression, but because its a keyframe it just shows you bezier. You can tell its a keyframe because its a green color.
Houdini Indie and Apprentice » Extract model?
- moonlightkiss
- 156 posts
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Use a delete sop - group the model you want to keep, use that group in the delete sop, and say delete non-selected.
Houdini Lounge » Material palette and update shaderball
- moonlightkiss
- 156 posts
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This could also be a permissions problem - like if you didnt install Houdini as Admin/Sudo. You have to have permissions to write to certain folders or else VOPs and shaders wont work properly.
Technical Discussion » Merge two particle based fluids.
- moonlightkiss
- 156 posts
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merging the meshes is fairly simple. its basically point data surfaced by the fluid surfacer. so, all you have to do is merge the two sets of points with a merge sop, then surface them. im not real sure how your file is setup, but thats the gist of it.
so if you have a dopimport1 in one object, and a dopimport1 in another object, you can use an object merge so that you have the dopimport1 and object merge in one object. Or you can copy one of the dopimports, paste it next to the other, then fluid surface it.
so if you have a dopimport1 in one object, and a dopimport1 in another object, you can use an object merge so that you have the dopimport1 and object merge in one object. Or you can copy one of the dopimports, paste it next to the other, then fluid surface it.
Houdini Indie and Apprentice » can't open file anymore
- moonlightkiss
- 156 posts
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Your sonnenblume sop is set to a generation of 630, which generally leads to segmentation fault if your lsystem takes a great deal of calculation or memory. Upon further testing, I've found that this is indeed your problem - your generations result in instant failure.
What I would recommend is loading it set to manual cook or so it wont cook when you open it. You can use the Houdini Command Line tools to navigate to your file, then use houdini -n filename.hip to load your file - this will set it to load without cooking and then you can lower the generations.
What I would recommend is loading it set to manual cook or so it wont cook when you open it. You can use the Houdini Command Line tools to navigate to your file, then use houdini -n filename.hip to load your file - this will set it to load without cooking and then you can lower the generations.
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