FFX Geometry Explainer is an assistive HDA for Educators, and DIY learners. As a beginner, have you struggled with understanding how Vertex, Point, Primitive, Detail, UV Seam, Edges, Half-Edges, Normals, Normal winding, and Shared/Unshared points relate in Houdini? This HDA should help.
Gumroad: https://davidtorno.gumroad.com/l/geometryexplainer [davidtorno.gumroad.com]
For Educators, there is an unlocked option, so you can dive into the tool build and customize it to your specific needs if you like.
For learners, there's a cheaper basic version that is locked, but has all the same learning info.
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3rd Party » [HDA] FFX Geometry Explainer
- vfxman222
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The Orbolt Smart 3D Asset Store » Time to dump Orbolt?
- vfxman222
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10000% agree. A completely new marketplace rebuild is needed. My current experience when launching FFX Collection was an absolute debacle. Gumroad is the best distribution platform (IMO at the moment) for stuff like this. Plus allows for setting up discounts, giveaways, and sales occasionally.
Things I ran into with my last launch.
Things I ran into with my last launch.
- The HDA conversion process from one tier to all others does not include anything under "Extra Files" of the HDA. So licensing can carry through and break HDA. This happened with FFX Collection as the Python files I built apparently kept the Indie licensing. I was unaware of this until Commercial users complained about session downgrades they were experiencing. Only solution (after weeks of no fix from Side Fx. Devs are aware of issue though) was for me to completely rebuild the HDA in a Commercial FX license to fix the issue.
- There is inconsistent information when uploading versus FAQ (image size recommendations differ).
- Broken markup language in HDA description area (randomly bold or italic markup characters bleed through to the final post). I kinda half expect this list to be broken when I click submit.
- Payout info is vague at best (you have to dig to then finally find net60 as rule), and still no mention of how it's paid or W9.
- The review process is wildly inconsistent. I get Big convention events closes the company practically, but 24hr-120hr possible range of time before post goes live, makes announcing an product release extremely difficult.
Technical Discussion » How to log bugs and rfe's for Houdini *READ THIS FIRST*
- vfxman222
- 69 posts
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MARDINI Daily Challenge 2021 » IRON HEART WINNERS
- vfxman222
- 69 posts
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Another year, and another 31 completed entries. As tiring as it is to submit every day, this challenge does push my mind, and skill tremendously in a great way. This even paid off with two 2nd place and three 3rd place wins as well. Much better than 0 wins last year in Houly.
I always find new ways to make something awesome with this challenge. Thanks again for another great year!
I always find new ways to make something awesome with this challenge. Thanks again for another great year!
MARDINI Daily Challenge 2021 » Day 31 Animation | Elements | Fire
- vfxman222
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MARDINI Daily Challenge 2021 » Day 30 Animation | Elements | Water
- vfxman222
- 69 posts
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MARDINI Daily Challenge 2021 » Day 29 Animation | Elements | Wind
- vfxman222
- 69 posts
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MARDINI Daily Challenge 2021 » Day 28 Animation | Elements | Earth
- vfxman222
- 69 posts
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MARDINI Daily Challenge 2021 » Day 27 Animation | Creatures | Burrow
- vfxman222
- 69 posts
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MARDINI Daily Challenge 2021 » Day 26 Animation | Creatures | Perch
- vfxman222
- 69 posts
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Love birds. In honor of my 5th wedding anniversary today, I dedicate this entry to my wife.
MARDINI Daily Challenge 2021 » Day 25 Animation | Creatures | Buzz
- vfxman222
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Vimeo compression massacred the detail on this video, so I have a still posted as well.
MARDINI Daily Challenge 2021 » Day 24 Animation | Creatures | Eat
- vfxman222
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MARDINI Daily Challenge 2021 » Day 23 Animation | Creatures | Sleep
- vfxman222
- 69 posts
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MARDINI Daily Challenge 2021 » Day 22 Animation | Creatures | Crawl
- vfxman222
- 69 posts
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MARDINI Daily Challenge 2021 » Day 21 Animation | Creatures | Run
- vfxman222
- 69 posts
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MARDINI Daily Challenge 2021 » Day 20 Animation | Worlds | Hidden
- vfxman222
- 69 posts
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MARDINI Daily Challenge 2021 » Day 19 Animation | Worlds | Rural
- vfxman222
- 69 posts
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This one captures the "utter" ridiculousness of today. I present a late entry of hair bales, since my hay stiffness attribute refused to work. Also some rubber toy cows running for their lives. I don't know, it's late, I'm tired, and it's done.
MARDINI Daily Challenge 2021 » Day 18 Animation | Worlds | Modern
- vfxman222
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UPDATE: 3/19/2021 at 9:35AM PST I updated the video to a better (improved) render, even though it now has GI flicker. lol Time for me to move on to the next one.
I'm not happy with the flickering in the backboard, and the disconnected back plate. I'll likely re-render this overnight. In the meantime this will have to do for my entry.
I'm not happy with the flickering in the backboard, and the disconnected back plate. I'll likely re-render this overnight. In the meantime this will have to do for my entry.
Edited by vfxman222 - 2021年3月19日 12:38:14
MARDINI Daily Challenge 2021 » Day 17 Animation ( + Images since the other thread is giving an error) | Worlds | Sci Fi
- vfxman222
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Ya, I got over ambitious today, and foolishly thought I was going to get this to render animation in time. lol, nope.
I got one frame at 10+ minutes of render time. Volumetrics man, ugh.
So I was planning to just submit to the Image thread this time, but that seems to be broken today for some reason, and gives an error. Soooooo....
I used the one frame that did render as the video poster and rendered the flipbook too. Today went badly. lol.
I got one frame at 10+ minutes of render time. Volumetrics man, ugh.
So I was planning to just submit to the Image thread this time, but that seems to be broken today for some reason, and gives an error. Soooooo....
I used the one frame that did render as the video poster and rendered the flipbook too. Today went badly. lol.
MARDINI Daily Challenge 2021 » Day 16 Animation | Worlds | Fantasy
- vfxman222
- 69 posts
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