Yes for testing purposes this is the kind of settings that I adopt.
PBR doesn't use GI methods. It is an unbiased renderer.
Oh okay I didn't know !
I'm sorry, about the lights I have “sphere” light, not “point”, my mistake.
Final render (I think) :
Pixel Sample : 5*5
Min Ray : 1
Max Ray : 24
Noise Level : 0.005
Transparent Sampling : 5
I added some effect (grain, dop, glow, etc).
And my last questions :
- What are the limit of samples ? For example with lights : can we go higher than 10 ? Or is there a limit that we don't want to cross ? I saw a tutorial where Peter Quint was setting samples for light to 50… but isn't it to much ?
- How can I reach the beauty ? Which passes will give me the beauty, I mean.
- Is there a way to “reload” my photon map ? It's for caustics, when I'm rendering caustics Mantra doesn't always recompute my photons, how can I force him to delete my photon map and create a new one ? All this in the ipr.