Unfortunately that is bit over my present Houdini knowledge.
I manage to get decent results with Point SOP and tex expression, but texture that controls scatter and diffuse one do not match.
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Houdini Indie and Apprentice » Control scattered points with texture
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- SreckoM
- 379 posts
- Online
Houdini Indie and Apprentice » Control scattered points with texture
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- SreckoM
- 379 posts
- Online
Is it possible to control, to delete for example, scattered points with texture?
Like here, where points are where texture is white and deleted where there are not. http://screencast.com/t/ea4IAWaXmkdk [screencast.com]
I did try PointMap but it mess transforms of emitter geometry.
Also tried with tex expression and Point SOP but than I need really dense geometry.
Like here, where points are where texture is white and deleted where there are not. http://screencast.com/t/ea4IAWaXmkdk [screencast.com]
I did try PointMap but it mess transforms of emitter geometry.
Also tried with tex expression and Point SOP but than I need really dense geometry.
Houdini Indie and Apprentice » Create polygon from points
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- SreckoM
- 379 posts
- Online
Houdini Indie and Apprentice » Create polygon from points
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- SreckoM
- 379 posts
- Online
What is best way to create polygon from these points? When I use Add node polygon is flipped because or order of points. Not sure how to sort them way I need.
http://screencast.com/t/P0si85WX0 [screencast.com]
It is not problem when I manually enter points, but trick is that number of points might change.
http://screencast.com/t/P0si85WX0 [screencast.com]
It is not problem when I manually enter points, but trick is that number of points might change.
Houdini Indie and Apprentice » model import
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- SreckoM
- 379 posts
- Online
Check groups. Middle mouse button on File node and you'll see what groups you have. Than use Material on specific group.
Houdini Indie and Apprentice » Match photo
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- SreckoM
- 379 posts
- Online
Thanks .
I am aware of that, mostly what I need is how to transform camera data, focal length to Houdini one. So I can match perspective closer.
I manage to figure it out, crop factor of this camera was what confused me. Now I have something so I can work with.
I am aware of that, mostly what I need is how to transform camera data, focal length to Houdini one. So I can match perspective closer.
I manage to figure it out, crop factor of this camera was what confused me. Now I have something so I can work with.
Houdini Indie and Apprentice » Match photo
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- SreckoM
- 379 posts
- Online
I want to match Houdini camera to photo I have. I have only this info about photo
http://screencast.com/t/UKoqUGD44 [screencast.com]
http://screencast.com/t/s3iKkKk8 [screencast.com]
Of course I do not need perfect match, but something I can work with.
I read this several times but honestly I am still not sure what to do
http://www.sidefx.com/docs/houdini9.5/ref/cameralenses [sidefx.com]
Can anyone help, links, tips, anything …?
http://screencast.com/t/UKoqUGD44 [screencast.com]
http://screencast.com/t/s3iKkKk8 [screencast.com]
Of course I do not need perfect match, but something I can work with.
I read this several times but honestly I am still not sure what to do

http://www.sidefx.com/docs/houdini9.5/ref/cameralenses [sidefx.com]
Can anyone help, links, tips, anything …?
Houdini Indie and Apprentice » Smoth andhard normals problem
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- SreckoM
- 379 posts
- Online
As usual I found answer 5 sec after I post question.
This is what was causing problem for me all a along. Just turn it off.
http://screencast.com/t/y1MoeK3poId [screencast.com]
This is what was causing problem for me all a along. Just turn it off.
http://screencast.com/t/y1MoeK3poId [screencast.com]
Houdini Indie and Apprentice » Smoth andhard normals problem
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- SreckoM
- 379 posts
- Online
After several days or modeling I decided to render building I am working on. Mantra is rendering model with smooth normals (term borrowed from other apps). Searching this forum I find out that would be best to use Vertex node to fix that, with Cusp Normal option.
And this work to some extent, what I am facing now are some black polygons in render, I tried to use Reverse node but that does not help. What would be my next step?
Here is screenshot of what I get in render.
http://screencast.com/t/uK3vIxDB [screencast.com]
And this work to some extent, what I am facing now are some black polygons in render, I tried to use Reverse node but that does not help. What would be my next step?
Here is screenshot of what I get in render.
http://screencast.com/t/uK3vIxDB [screencast.com]
Houdini Indie and Apprentice » Install licenses on different machine
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- SreckoM
- 379 posts
- Online
My desktop machine hard drive died, and I want to switch Aprentice HD license to notebook.
Without access to old machine how can I return license to be able to install them on notebook machine?
Without access to old machine how can I return license to be able to install them on notebook machine?
Houdini Lounge » SOLVED: Cannot Start Houdini 11 on Ubuntu 10.10
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- SreckoM
- 379 posts
- Online
Houdini Indie and Apprentice » Can;t start houdini on fedora 14
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- SreckoM
- 379 posts
- Online
I am having problem starting latest Houdini build on Fedora 14.
Hkey starts OK, I manage to install license without any problems.
But when starting houidini, I got splash screen and after several seconds screen blanks and houdini crash. I am using gcc4.4 version, but I have installed gcc 4.5 with fedora 14. Can that be cause of crash?
On this system I manage to start both Maya and XSI.
Using ATI HD4830 card, latest drivers.
Thanks!
Hkey starts OK, I manage to install license without any problems.
But when starting houidini, I got splash screen and after several seconds screen blanks and houdini crash. I am using gcc4.4 version, but I have installed gcc 4.5 with fedora 14. Can that be cause of crash?
On this system I manage to start both Maya and XSI.
Using ATI HD4830 card, latest drivers.
Thanks!
Houdini Indie and Apprentice » Delay load procedural and materials
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- SreckoM
- 379 posts
- Online
I am trying to figure out something and I need help from someone more experienced in Houdini than me, and probably most of members here are 
I need to scatter trees ( huge geometry as usual ) with delayed shader. I manage to do that, works like charm, really low RAM usage and I like it.
But problem is, tree has trunk and leafs ( am I smart or what ), I need to have different material for trunk and for leafs.
What would be best approach for doing this? And to be able to scatter that delayed load geometry or geometries nicely later.
To have two delayed shaders one for leaf and one for trunk? I couldn't find much info about archived material, not sure what that should do and how to create it in first place.
Any help is appreciated!

I need to scatter trees ( huge geometry as usual ) with delayed shader. I manage to do that, works like charm, really low RAM usage and I like it.
But problem is, tree has trunk and leafs ( am I smart or what ), I need to have different material for trunk and for leafs.
What would be best approach for doing this? And to be able to scatter that delayed load geometry or geometries nicely later.
To have two delayed shaders one for leaf and one for trunk? I couldn't find much info about archived material, not sure what that should do and how to create it in first place.
Any help is appreciated!
Houdini Indie and Apprentice » Extrude surface divisions
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- SreckoM
- 379 posts
- Online
Tnx! That was exactly what I needed. It would never cross my mind to do that!
Thank you once more.
Thank you once more.
Houdini Indie and Apprentice » Extrude surface divisions
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- SreckoM
- 379 posts
- Online
Hi I have totally newbie question, sorry for that but I just can not find answer for this … Search is not helping me at all.
I want to extrude text (curve), and I am using Extrude surface node. In help it is being mentioned that I can adjust divisions, but I can not find that attribute in my surface node ….
I want to extrude text (curve), and I am using Extrude surface node. In help it is being mentioned that I can adjust divisions, but I can not find that attribute in my surface node ….
Technical Discussion » houdini and Intel Graphics Media Accelerator
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- SreckoM
- 379 posts
- Online
I tried that too, but I had some strange artifacts on my viewport (colored squares).
I posted here screen-shot of viewport to see what I'm am talking about.
It is just bad card, or I need better/newer drivers, I now.
This is great laptop (aspire 5720) but this graphic card is killing him.
Glad that I have desktop machine beside.
I posted here screen-shot of viewport to see what I'm am talking about.
It is just bad card, or I need better/newer drivers, I now.
This is great laptop (aspire 5720) but this graphic card is killing him.
Glad that I have desktop machine beside.
Technical Discussion » houdini and Intel Graphics Media Accelerator
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- SreckoM
- 379 posts
- Online
Well, maybe this is late now, but for somebody else that might ask this in future. Right now this card is useless, can't use Houdini with it.
Technical Discussion » Apprentice installation woes (9.0.768 openSUSE10.3 x86_64)
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- SreckoM
- 379 posts
- Online
So to conclude, if I want to use Houdini with Linux 32 bit, not to use Suse 10.3, for now?
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