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MARDINI Daily Challenge 2021 » Day 18 Animation | Worlds | Modern
- gt3d2019
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MARDINI Daily Challenge 2021 » Day 17 Animation ( + Images since the other thread is giving an error) | Worlds | Sci Fi
- gt3d2019
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Re-posting this from yesterday: IMAGES Day 17 SCi Fi :
-a great disturbance in the forum thread there has been...
-a great disturbance in the forum thread there has been...
MARDINI Daily Challenge 2021 » Day 17 Image | Worlds | Sci Fi
- gt3d2019
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MARDINI Daily Challenge 2021 » Day 16 Image | Worlds | Fantasy
- gt3d2019
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MARDINI Daily Challenge 2021 » Day 15 Animation | Worlds | Medieval
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MARDINI Daily Challenge 2021 » Day 14 Image | Worlds | Ancient
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MARDINI Daily Challenge 2021 » Day 13 Image | Nature | Grass
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MARDINI Daily Challenge 2021 » Day 12 Animation | Nature | Valley
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MARDINI Daily Challenge 2021 » Day 11 Animation | Nature | Wave
- gt3d2019
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MARDINI Daily Challenge 2021 » Day 10 Image | Nature | River
- gt3d2019
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MARDINI Daily Challenge 2021 » Day 9 Animation | Nature | Beach
- gt3d2019
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hope there isnt a minimum resolution rule, unfortunately not much time for rendering today
MARDINI Daily Challenge 2021 » Day 8 Image | Nature | Mud
- gt3d2019
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MARDINI Daily Challenge 2021 » Day 7 Image | Nature | Stone
- gt3d2019
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MARDINI Daily Challenge 2021 » Day 6 Animation | Motion | Flow
- gt3d2019
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MARDINI Daily Challenge 2021 » Day 5 Image | Motion | Crash
- gt3d2019
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MARDINI Daily Challenge 2021 » Day 4 Image | Motion | Escape
- gt3d2019
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MARDINI Daily Challenge 2021 » Day 1 | Motion | Bounce
- gt3d2019
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after 15 months of learning Houdini I finally hit the render button for the first time, heres my bounce..
Houdini Engine for Unreal » PDG cooking is expecting files to be under UE install?
- gt3d2019
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I had similar issues, for some reason if I save a HDA in documents/Houdini.X/otls and then source it from there in the HDA processor it worked, in the HDA processor it would be using the $HOME variable, in the scheduler it would $HIP (my project dir) and in the output value I would change PDG_DIR to the $JOB.
I would really like to see a step by step document/video of the setup options using these variables in the PDG for Houdini Engine, explained for the likes of me, ignorant artist. Pretty frustrating when you are inspired by the power of PDG but cant get your head around what is probably basic for those in the know.
I would really like to see a step by step document/video of the setup options using these variables in the PDG for Houdini Engine, explained for the likes of me, ignorant artist. Pretty frustrating when you are inspired by the power of PDG but cant get your head around what is probably basic for those in the know.
Houdini Lounge » "Houdini 18.5 Launch Event" What time does it start ?
- gt3d2019
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i only started using Houdini late last year, so this was my first experience of a proper release, holy shit balls that was mind blowing, well done to all involved
Houdini Engine for Unreal » 'unreal_instance' orientation and 'Copy to Points' Issues
- gt3d2019
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I'm still learning myself but had a quick look and it seems that when you were merging the beam points an invalid sop was specified, just re referencing the Out_Beams_Lower & Out_Beams_Upper sops got it working.
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