sl0throp
In fact, After Effects comes with Cinema Lite for free.
Only last CC does, we are still on CS6 here - and we'll stick to it as long as possible!
sl0throp
In fact, After Effects comes with Cinema Lite for free.
Enivob
Yeah, it kind of goes both ways too. Why doesn't Adobe have an After Effects FBX exporter for their camera?
You can round trip it through Cinema4D right?
Export FBX from Houdini, import FBX into C4D, export AEC from Cinema.
tamte
you can just put following expression to Focus Distance parm without any extra steps
vlength(vtorigin(“.”, “../focus_target”))
it will measure world space distance from camera to focus object (in this case named focus_target in the same level as camera)
twod
It's not exactly one click, but there's a Look At parameter on the Camera object. Select the object that you want to look at and it'll do the rest. It won't auto-frame the object, though.
marles
Hi verysame, thanks again for your help and your time.
You got a really good idea to start with a glass shader, i did like you and now it works, i think i made a mistake on my mantra surface.
After tweaking the glass shader it's all good, so thx a lot for your help
marles
Hey, thx for your reply, when i add an env. light it does exactly the same probleme. With every kind of light I got the same probleme, i think the issue is about shadow and the materiel refraction….Because it seems when the shadows is active, the refraction became passive. :cry: