Week 2 : nature
Day 8 : sand
"Japanese Zen Gardens are superb works of art, but not everyone can afford the cost or even the room. So, people sometimes go for the smaller variant, with sand replacing the pebbles. It still carries a touch of zen, quiet, and serenity."
alt:
"I don't like sand. It's coarse and rough and irritating and it gets everywhere."
I wonder how procedural this is. I have a system to draw some curves and it will avoid piling up ; the rock, pebbles, and vegetation are dependant on those paths and everything should more or less fall in line. The torii gates placement aligned to the main road. Even the rocks shape gen is automatic.
Huh. I'll have to test how far I can push this. Always fun to get a fully procedural ( 90% here ) setup ! Just a few megascan textures around.
A regret, I started with the idea of sand jar decoration, it's there ( see viewport ) but not in the render frame
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Mardini 2023 » Day 8 | Nature | Sand | Image
- Wolrajh
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Mardini 2023 » Day 7 | Nature | Mud | Image
- Wolrajh
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phew, don't scare like that, maintenance mode!
week 2, day 7 : mud!
"Rice fields have been a staple of Japanese life throughout the ages, but nowdays, terrace cultures are largely abandonned, left to the older farmers, soon to be forgotten."
More Megascans than usual here, lots of plants. I tried variant instancing workflow in Solaris, probably should have left it for some quieter times. Mud is an amalgam of noises and sop displacements, terrain is a quick'n'dirty heightfield, rocks are processed through the same system as yesteday. Karma and COP for a bit of bloom.
week 2, day 7 : mud!
"Rice fields have been a staple of Japanese life throughout the ages, but nowdays, terrace cultures are largely abandonned, left to the older farmers, soon to be forgotten."
More Megascans than usual here, lots of plants. I tried variant instancing workflow in Solaris, probably should have left it for some quieter times. Mud is an amalgam of noises and sop displacements, terrain is a quick'n'dirty heightfield, rocks are processed through the same system as yesteday. Karma and COP for a bit of bloom.
Edited by Wolrajh - 2023年3月7日 23:14:29
Mardini 2023 » Day 6 | Nature | Rock | Image
- Wolrajh
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Week 2 : nature
Day 6 : Rock !
"A purification rope and a boulder split apart ? Some demon slaying probably happened here, long ago..."
Boulder ( and the little rocks around too ) is actually made out of a lot of boolean, vdb, noise operations. A little normal map for the finishing touch! Nice thing is, since it's an invoke compile, it was easy piling boulders and arranging stuff around.
Day 6 : Rock !
"A purification rope and a boulder split apart ? Some demon slaying probably happened here, long ago..."
Boulder ( and the little rocks around too ) is actually made out of a lot of boolean, vdb, noise operations. A little normal map for the finishing touch! Nice thing is, since it's an invoke compile, it was easy piling boulders and arranging stuff around.
Edited by Wolrajh - 2023年3月6日 23:44:01
Mardini 2023 » Day 5 | Shape | Smooth | Image
- Wolrajh
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Day 5 : Shape/Smooth !
"Tim didn't become an astronaut. But Tim was happy : he had a big family !"
Bringing a close to Timmy's story as he enters adulthood! And circling back to day 1 with a happier Octoplush.
I confess I had a hard time finding an idea for smooth. So I just tried to avoid getting hard angles in all of my model.
Octo's shader is "rough" but forgive me as I just wanted to end the mini-serie
Also a little step out of my comfort zone, I dread doing "daytime" lighting :o
Tomorrow, Nature! A hard week looms on the horizon...
"Tim didn't become an astronaut. But Tim was happy : he had a big family !"
Bringing a close to Timmy's story as he enters adulthood! And circling back to day 1 with a happier Octoplush.
I confess I had a hard time finding an idea for smooth. So I just tried to avoid getting hard angles in all of my model.
Octo's shader is "rough" but forgive me as I just wanted to end the mini-serie
Also a little step out of my comfort zone, I dread doing "daytime" lighting :o
Tomorrow, Nature! A hard week looms on the horizon...
Edited by Wolrajh - 2023年3月5日 21:16:07
Mardini 2023 » Day 4 | Shape | Rough | Image
- Wolrajh
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Week 1, day 4 : Rough !
"Many a night of his College years spent working in front of his computer or watching TV made quick work of poor Tim's diet. The shop around the corner, Houdini's Magic Pizza, carried their name proudly : they would vanish pretty quickly from their box."
( now I have to register Houdini's Magic Pizza before someone else has that idea... )
Pizza is made entirely of noises and the colors come only from Cd, with a bit of render time ( still Karma! ) procedural noise to add some details. Some megascans textures, as usual : the cardboad. And for once, since it's now permitted (yay!), I lazily plucked a single basil branch from a megascan model
"Many a night of his College years spent working in front of his computer or watching TV made quick work of poor Tim's diet. The shop around the corner, Houdini's Magic Pizza, carried their name proudly : they would vanish pretty quickly from their box."
( now I have to register Houdini's Magic Pizza before someone else has that idea... )
Pizza is made entirely of noises and the colors come only from Cd, with a bit of render time ( still Karma! ) procedural noise to add some details. Some megascans textures, as usual : the cardboad. And for once, since it's now permitted (yay!), I lazily plucked a single basil branch from a megascan model
Edited by Wolrajh - 2023年3月4日 21:38:58
Mardini 2023 » Welcome and Rules
- Wolrajh
- 123 posts
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HandcraftedMediaGreebleGraphics
Greetings! I have a question for those of us working in the ACEScg colorspace.
/snip/
If I may ? I understand it's a bit out of topic as it's a more general issue, but since the validity of COP in a Mardini context has been raised, it feels relevant to share how I do my OCIO transforms.
Assuming my workflow was already in ACEScg , I drop a vop cop filter setuped like this :
Then I set my ROP like this :
It seems to do the trick.
Edited by Wolrajh - 2023年3月4日 00:03:25
Mardini 2023 » Day 3 | Shape | Obtuse | Animation
- Wolrajh
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Day 3 : Obtuse
" I'm ready to face the mindflayer now. Twenty !!"
Everyone would remember the night of Timmy's 17th birthday, when his dumb-dumb orcish barbarian, who could barely remember by which end to hold his hammer, managed to secure victory against all odds, saving a dying party from getting TPK'd by a vicious gamemaster."
A few megascans textures, wanted to add a character sheet or two but ran out of time, sadly. Oh well ! There's only that much we can do in a few hours.
disclaimer, though : I never played D&D, so no, I have no idea if that double critical success is enough to get out of a tough spot
" I'm ready to face the mindflayer now. Twenty !!"
Everyone would remember the night of Timmy's 17th birthday, when his dumb-dumb orcish barbarian, who could barely remember by which end to hold his hammer, managed to secure victory against all odds, saving a dying party from getting TPK'd by a vicious gamemaster."
A few megascans textures, wanted to add a character sheet or two but ran out of time, sadly. Oh well ! There's only that much we can do in a few hours.
disclaimer, though : I never played D&D, so no, I have no idea if that double critical success is enough to get out of a tough spot
Edited by Wolrajh - 2023年3月3日 23:28:52
Mardini 2023 » Day 2 | Shape | Linear | Image
- Wolrajh
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Week 1 Day 2 : Linear !
"I want to be an astronaut when I'm grown up"! - Timmy, 7
Only external stuff here is the slight paper pattern added in COP.
Edit : oh, and the fonts ! It was on my system already but it's not a standard one.
"I want to be an astronaut when I'm grown up"! - Timmy, 7
Only external stuff here is the slight paper pattern added in COP.
Edit : oh, and the fonts ! It was on my system already but it's not a standard one.
Edited by Wolrajh - 2023年3月3日 04:45:18
Mardini 2023 » Day 1 | Shape | Round | Image
- Wolrajh
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Little Octo is very angry, his friends ruined his selfie! But shouldn't Octo be happy, to have such a big family ?
A few textures from megascan, all the rest straight from SOP. And ROP. And COP.
Showing one model ( the black cat ) network. I trust I don't have to show ALL networks, for the sake of keeping this compact ?
bonus for the fun of showing the little plushies:
A few textures from megascan, all the rest straight from SOP. And ROP. And COP.
Showing one model ( the black cat ) network. I trust I don't have to show ALL networks, for the sake of keeping this compact ?
bonus for the fun of showing the little plushies:
Edited by Wolrajh - 2023年3月1日 05:38:26
Mardini 2023 » Welcome and Rules
- Wolrajh
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Allowing models should hopefully shorten fabrication times. I know it was a huuuuge part of my process last year :o
... Or maybe it will just mean more time spent on other aspects... Oh my poor sleep times...
... Or maybe it will just mean more time spent on other aspects... Oh my poor sleep times...
MARDINI Daily Art Challenge 2022 » MISSING PRIZES
- Wolrajh
- 123 posts
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Hey,
So I actually got the package a couple hours after filling the form. Soo... I guess it's good :x
So I actually got the package a couple hours after filling the form. Soo... I guess it's good :x
MARDINI Daily Art Challenge 2022 » Prize Pack Delivery
- Wolrajh
- 123 posts
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Received it yesterday, a couple hours after I filled the form :x
No notification so I actually missed first delivery, but a new attempt was made this morning before I left for work, so it's all good!
Didn't notice what compagny did the delivery, I just opened to check content and had to leave.
Peace!
No notification so I actually missed first delivery, but a new attempt was made this morning before I left for work, so it's all good!
Didn't notice what compagny did the delivery, I just opened to check content and had to leave.
Peace!
Mardini 2023 » Welcome and Rules
- Wolrajh
- 123 posts
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Nice! <strike>So no daily requirement this year, only the weekly theme and we can get crazy ?</strike> Obviously there is a daily prompt, it's even mentionned in the rule page ,) Learning to read, people, it starts at school !
Edited by Wolrajh - 2023年2月23日 07:38:57
Technical Discussion » HDA, Button Strip, menu script : can't retrieve the tokens ?
- Wolrajh
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graham
Since your menu is being dynamically generated, you need to query the menu items directly from the hou.Parm object and not it's parmTemplate.
Oh god. Sometimes it's just here, right under your nose. Just parm.menuItems(), of course... ughh !
Thanks Graham. Just needed a tap on the head apparently
Technical Discussion » HDA, Button Strip, menu script : can't retrieve the tokens ?
- Wolrajh
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Hey,
I'm creating a custom dynamic button strip menu on my HDA, no issues : I get one button per dynamic entry as instructed.
The issue I have is that I can't then, using a callback, retrieve the list of tokens, as noted by the doc, as such :
This will return an empty list.
The thing is that when setting up a fixed menu using the 'menu items' tab instead of 'menu script', this little bit of code will correctly return the tokens. It seems the dynamic nature of my button strip parameter is the culprit, and both parmTemplate().menuItems() and parmTemplate().menuLabels() are returning empty strings.
Is there something I'm missing ?
It looks like I'll have to also rebuild the source list in the callback.
I'm creating a custom dynamic button strip menu on my HDA, no issues : I get one button per dynamic entry as instructed.
The issue I have is that I can't then, using a callback, retrieve the list of tokens, as noted by the doc, as such :
def strip_to_tokens(parm): # Takes a reference to a button/icon strip parameter # instance and returns a list of tokens corresponding # to the buttons that are on bitfield = parm.eval() tokens = parm.parmTemplate().menuItems() return [token for n, token in enumerate(tokens) if bitfield & (1 << n)]
This will return an empty list.
The thing is that when setting up a fixed menu using the 'menu items' tab instead of 'menu script', this little bit of code will correctly return the tokens. It seems the dynamic nature of my button strip parameter is the culprit, and both parmTemplate().menuItems() and parmTemplate().menuLabels() are returning empty strings.
Is there something I'm missing ?
It looks like I'll have to also rebuild the source list in the callback.
Edited by Wolrajh - 2023年1月9日 12:26:06
Solaris and Karma » Normal maps rendering wrong in Karma CPU
- Wolrajh
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hey folks
I've been pulling my hairs trying to understand what's happening here, and while I'm leaning toward a Karma bug, I thought I'd share the issue.
Basically in CPU mode, light seems to bleed through the surface when using a normal map, either with a principled shaders or using a materialX standard surface. This pic here is a simple materialX tree with a redish light under a grid :
However, XPU works fine :
Can't think of an explanation and for a lot of reasons I don't want to render in XPU mode on a CPU farm :p
For now my workaround would be to grab the bump map instead and add it to the displacement, but I'm not super satisfied with such a solution...
Any ideas?
I've been pulling my hairs trying to understand what's happening here, and while I'm leaning toward a Karma bug, I thought I'd share the issue.
Basically in CPU mode, light seems to bleed through the surface when using a normal map, either with a principled shaders or using a materialX standard surface. This pic here is a simple materialX tree with a redish light under a grid :
However, XPU works fine :
Can't think of an explanation and for a lot of reasons I don't want to render in XPU mode on a CPU farm :p
For now my workaround would be to grab the bump map instead and add it to the displacement, but I'm not super satisfied with such a solution...
Any ideas?
Edited by Wolrajh - 2022年11月25日 07:18:46
MARDINI Daily Art Challenge 2022 » WELCOME & RULES
- Wolrajh
- 123 posts
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majstorovich
"Congratulations & How to Claim Prizes" thread is gone.
https://www.sidefx.com/forum/topic/83784/ [www.sidefx.com]
Yup there's been a rollback apparently, the winners page also rolled back to the stats before the final picture - last day isn't up anymore.
I hope people who submitted past this date still have their pictures up in the various thread :x
MARDINI Daily Art Challenge 2022 » IRON HEART WINNERS | Date Changed - you may need to repost
- Wolrajh
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( just gonna lazy it up and paste the text I put on my submission for day 31 )
( oh, I dropped the light grey background from the thumbnail to something way darker, because... almost all my pics are portraits on black and it reaaaally looked bad next to the light grey hit me up if it's a bother. )
( also, my more usual nickname is DrKoin. You won't find a lot of things on the internet, but hey, maybe one day. )
What a strange, long trip it's been, right? Well, maybe not that long, but it sure was a hell of a ride.
Obviously, I'm very, very happy. I never thought, when I started, a bit randomly, out of a joke somehow, and 100% lighthearted and sure I'd do a few days and call it quit, I'd actually end up where I ended up.
With so many talented people working hard and well on their submissions, I feel humbled and revigorated. I HAVE to show my appreciation of EVERYONE who engaged in the VIDEO section, because sometimes, one image of your work, gals and guys, was already far ahead in terms of quality than what we people sticking to the Image section would have done.
I'd like to extend my gratitude to the top guns, who pushed me to better myself by doing amazing, incredible work each day.
I'd also like to thank Sidefx, of course, for the whole Mardini challenge. It brought me so much more than I bargained for - in a positive way. I learned as I went, a story my pictures actually tell : from a handful of curves on a black background to whole sceneries in Solaris / Karma with Kinefx animation ? IN LESS THAN A DAY? whaaaat?!
I hope I brought a little joy to folks around here, with my little improvised stories and "weekly arcs". The underground ancient mayan civilization, the Egypt arc, the Lovecraft arc, and finally the steampunk/murderbots/world fair arc. Creating those little stories may seem like a bit of a challenge, but it actually gave me a serious line to follow, which was easier than just the nodes.
Anyway, hope you enjoy that last piece. It's not as advanced as the previous, I reckon, but we need the sleep
Take care, y'all.
( oh, I dropped the light grey background from the thumbnail to something way darker, because... almost all my pics are portraits on black and it reaaaally looked bad next to the light grey hit me up if it's a bother. )
( also, my more usual nickname is DrKoin. You won't find a lot of things on the internet, but hey, maybe one day. )
What a strange, long trip it's been, right? Well, maybe not that long, but it sure was a hell of a ride.
Obviously, I'm very, very happy. I never thought, when I started, a bit randomly, out of a joke somehow, and 100% lighthearted and sure I'd do a few days and call it quit, I'd actually end up where I ended up.
With so many talented people working hard and well on their submissions, I feel humbled and revigorated. I HAVE to show my appreciation of EVERYONE who engaged in the VIDEO section, because sometimes, one image of your work, gals and guys, was already far ahead in terms of quality than what we people sticking to the Image section would have done.
I'd like to extend my gratitude to the top guns, who pushed me to better myself by doing amazing, incredible work each day.
I'd also like to thank Sidefx, of course, for the whole Mardini challenge. It brought me so much more than I bargained for - in a positive way. I learned as I went, a story my pictures actually tell : from a handful of curves on a black background to whole sceneries in Solaris / Karma with Kinefx animation ? IN LESS THAN A DAY? whaaaat?!
I hope I brought a little joy to folks around here, with my little improvised stories and "weekly arcs". The underground ancient mayan civilization, the Egypt arc, the Lovecraft arc, and finally the steampunk/murderbots/world fair arc. Creating those little stories may seem like a bit of a challenge, but it actually gave me a serious line to follow, which was easier than just the nodes.
Anyway, hope you enjoy that last piece. It's not as advanced as the previous, I reckon, but we need the sleep
Take care, y'all.
Edited by Wolrajh - 2022年4月1日 00:07:43
MARDINI Daily Art Challenge 2022 » Day 31 Image | Solaris | Material Variation
- Wolrajh
- 123 posts
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What a strange, long trip it's been, right? Well, maybe not that long, but it sure was a hell of a ride.
Obviously, I'm very, very happy. I never thought, when I started, a bit randomly, out of a joke somehow, and 100% lighthearted and sure I'd do a few days and call it quit, I'd actually end up where I ended up.
With so many talented people working hard and well on their submissions, I feel humbled and revigorated. I HAVE to show my appreciation of EVERYONE who engaged in the VIDEO section, because sometimes, one image of your work, gals and guys, was already far ahead in terms of quality than what we people sticking to the Image section would have done.
I'd like to extend my gratitude to the top guns, who pushed me to better myself by doing amazing, incredible work each day.
I'd also like to thank Sidefx, of course, for the whole Mardini challenge. It brought me so much more than I bargained for - in a positive way. I learned as I went, a story my pictures actually tell : from a handful of curves on a black background to whole sceneries in Solaris / Karma with Kinefx animation ? IN LESS THAN A DAY? whaaaat?!
I hope I brought a little joy to folks around here, with my little improvised stories and "weekly arcs". The underground ancient mayan civilization, the Egypt arc, the Lovecraft arc, and finally the steampunk/murderbots/world fair arc. Creating those little stories may seem like a bit of a challenge, but it actually gave me a serious line to follow, which was easier than just the nodes.
Anyway, hope you enjoy that last piece. It's not as advanced as the previous, I reckon, but we need the sleep
Take care, y'all.
Obviously, I'm very, very happy. I never thought, when I started, a bit randomly, out of a joke somehow, and 100% lighthearted and sure I'd do a few days and call it quit, I'd actually end up where I ended up.
With so many talented people working hard and well on their submissions, I feel humbled and revigorated. I HAVE to show my appreciation of EVERYONE who engaged in the VIDEO section, because sometimes, one image of your work, gals and guys, was already far ahead in terms of quality than what we people sticking to the Image section would have done.
I'd like to extend my gratitude to the top guns, who pushed me to better myself by doing amazing, incredible work each day.
I'd also like to thank Sidefx, of course, for the whole Mardini challenge. It brought me so much more than I bargained for - in a positive way. I learned as I went, a story my pictures actually tell : from a handful of curves on a black background to whole sceneries in Solaris / Karma with Kinefx animation ? IN LESS THAN A DAY? whaaaat?!
I hope I brought a little joy to folks around here, with my little improvised stories and "weekly arcs". The underground ancient mayan civilization, the Egypt arc, the Lovecraft arc, and finally the steampunk/murderbots/world fair arc. Creating those little stories may seem like a bit of a challenge, but it actually gave me a serious line to follow, which was easier than just the nodes.
Anyway, hope you enjoy that last piece. It's not as advanced as the previous, I reckon, but we need the sleep
Take care, y'all.
MARDINI Daily Art Challenge 2022 » Day 30 Animation | Solaris | Light Mixer
- Wolrajh
- 123 posts
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The return of the Terror from the deep, ANIMATED OHMAHGAD
It was immense fun animating that thing entirely with what I learned during the kineFX week. Tentacles, wheel, and rope rigged, constrained, looked-at, etc. Works very well in this case.
The most obvious use was to get a loop ( it's looping, kids! yay ! ) effortlessly.
Of course there were some caveats, notably with secondary motion preroll, but nothing too annoying.
What was REALLY ANNOYING though was the fact that light mixer seem REALLY VERY buggued when trying to keyframe anything in attribute mode. For some reason it would very often just delete all the keyframes from the current light.
It works way better with the slider, at the cost of accuracy, sadly.
note that seeing the vid in the "shorts" format from youtube will automatically make it loop [www.youtube.com] !
It was immense fun animating that thing entirely with what I learned during the kineFX week. Tentacles, wheel, and rope rigged, constrained, looked-at, etc. Works very well in this case.
The most obvious use was to get a loop ( it's looping, kids! yay ! ) effortlessly.
Of course there were some caveats, notably with secondary motion preroll, but nothing too annoying.
What was REALLY ANNOYING though was the fact that light mixer seem REALLY VERY buggued when trying to keyframe anything in attribute mode. For some reason it would very often just delete all the keyframes from the current light.
It works way better with the slider, at the cost of accuracy, sadly.
note that seeing the vid in the "shorts" format from youtube will automatically make it loop [www.youtube.com] !
Edited by Wolrajh - 2022年3月30日 23:19:15
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