I want to be an artist that can do cool stuff without ever touching the code. If I wanted to a programmer, I would go to programming school.
I think it's not Houdini's fault, it's just the generative/procedural design methodology that is hard. I'm not a programmer myself but it seems sometimes the code might be the most approachable/readable way of expressing the complicated procedural system.
Anyway I think SideFX is doing a great job with making these advanced paradigms relatively accessible and pleasant to work with (Rhino Grasshopper, I'm looking at you シ)
Dont get me wrong, I love how Houdini works actually. Its so different from anything else I tried and I simply love it. My decision to jump ships was best decision I could made simply because spark for 3D is back so as motivation, all because Houdini. There is so much you can do even without Vex and it can be challenging but also fun and in the end, rewarding. I am also lucky that I met some Houdini users who are very kind an generous in helping out. Kudos to you guys.