Forgot your password?   Click here   •   No account yet?   Please Register    •   Or login using  
JA ログイン
SideFX Homepage
  • 製品
    • What's New in 19.5
      • 概要
      • Solaris
      • Karma
      • Character FX
      • Pyro FX
      • FLIP Fluids
    • Houdini
      • 概要
      • FX 機能
      • CORE 機能
      • Solaris
      • Houdini Indie
    • Houdini Engine
      • 概要
      • Engine プラグイン
      • バッチ処理
    • PDG
      • 概要
      • FAQ
    • 比較
    • SideFX Labs
    • Partners
  • 業界
    • Film & TV
    • ゲーム開発
    • モーショングラフィクス
    • Virtual Reality
  • コミュニティ
    • フォーラム
    • ニュース
    • カスタマ ストーリー
    • Gallery
    • Contests & Jams
    • Houdini HIVE Events
    • イベントカレンダー
    • User Groups
    • HEX Interview Show
  • 学習
    • Getting Started
    • My Learning
    • ラーニングパス
    • チュートリアル
    • Tech Demos
    • Houdini 講演
    • 学校紹介
    • 教育プログラム
      • 概要
      • 学生
      • 講師
      • 管理者
  • サポート
    • Customer Support
    • ヘルプデスク FAQ
    • Houdini システム環境
    • ドキュメント
    • Changelog / Journal
    • Report a Bug/RFE
  • Get
    • 購入
    • Download
    • Content Library
    • お問い合わせ
 
Advanced Search
Forums 検索
Found 141 posts.

Search results Show results as topic list.

Houdini Lounge » Any rumours of Houdini 19?

User Avatar
PolyMarvels
741 posts
Offline
 2021年10月9日 18:32:40
ubcsdelta
SIgor420
I want to be an artist that can do cool stuff without ever touching the code. If I wanted to a programmer, I would go to programming school.

I think it's not Houdini's fault, it's just the generative/procedural design methodology that is hard. I'm not a programmer myself but it seems sometimes the code might be the most approachable/readable way of expressing the complicated procedural system.
Anyway I think SideFX is doing a great job with making these advanced paradigms relatively accessible and pleasant to work with (Rhino Grasshopper, I'm looking at you シ)

Dont get me wrong, I love how Houdini works actually. Its so different from anything else I tried and I simply love it. My decision to jump ships was best decision I could made simply because spark for 3D is back so as motivation, all because Houdini. There is so much you can do even without Vex and it can be challenging but also fun and in the end, rewarding. I am also lucky that I met some Houdini users who are very kind an generous in helping out. Kudos to you guys.
See full post 

Technical Discussion » Edge divide bug

User Avatar
PolyMarvels
741 posts
Offline
 2021年10月9日 15:47:31
Grendizer
Wow thanks for the long informative video! I'll try to follow it tomorrow just like a tutorial.
You should put it on a video site such as Vimeo and name it "some Hou modelling tips".
Also I like the relaxing music in the background!
So, I'll tell you more about it tomorrow but from what I saw your advices are very good.

Hehe, thank you. I am glad you liked it. I am actually preparing a lot of videos which will cover direct modeling in Houdini. But I am waiting for H19 as I don’t see a point of record with soon old version. Until then, feel free to ask me anything you want regarding modeling tools. As you could see even for the video I recorder with a bit more effort as I am basically practicing and testing so that videos are nice to watch. So I am really glad you liked the music.

Maybe I should create separate topic just for modelling questions?
See full post 

Technical Discussion » Edge divide bug

User Avatar
PolyMarvels
741 posts
Offline
 2021年10月9日 13:28:46
Grendizer
Hey Slgor, I did a small video for you, hope you'll enjoy it Sorry for my accent!

Unfortunately, no such tool exists to my knowledge but there are some workarounds you could do.

https://www.dropbox.com/s/8eantk0jr8tz4oo/cutting%20edges.mp4.mov?dl=0 [www.dropbox.com]

Please download the video, because DB preview quality is super bad. Hope it helps...
See full post 

Houdini Lounge » Any rumours of Houdini 19?

User Avatar
PolyMarvels
741 posts
Offline
 2021年10月8日 13:16:17
Jonathan de Blok
Ok, maybe they were idiots All I'm saying is that there is a subtle cost by making things more accessible.

I gained a much deeper understanding of Houdini because I actually had to write a lot of tools myself, discovering a lot of stuff while going through API docs or even hacking stuff beyond the api. And looking back the most rewarding and enjoyable jobs I did are those involving both epic technical and artistic challenges, growing both skill sets in the process.

It a balancing act between challenging the users vs scaring them away.. Just like in videogames, no feel of achievement makes a project quite boring.
Buddy, just because you loved it, enjoyed it, and so on, doesn't mean everyone else will. I don't want to be a programmer, I don't want to suffer for days searching for solutions and then to realize I missed one letter in the code and that's why things didn't work. I want to be an artist that can do cool stuff without ever touching the code. If I wanted to a programmer, I would go to programming school. If Houdini wants to be an artist-friendly software, then programming should be left for geeks and technical artists, and should not force anyone into it. As much as I respect programming as a calling, I simply don't want to do it, it's still a pain for me and I don't enjoy it. Luckily for me, I still find Houdini very enjoyable to work with because we can do a lot even now without any kind of Vex or Vops. I am sure things are going to get only better for those seeking simplicity over tehnicalitiies.
See full post 

Technical Discussion » Edge divide bug

User Avatar
PolyMarvels
741 posts
Offline
 2021年10月8日 10:05:18
Grendizer
Hey Slgor, thanks for the help. However with Polysplit I have to click on each perpendicular edge. I'd like to select edges, drag the mouse for the location of the new perpendicular edges, then click ONCE.
See you
Do you have any kind of video as an example from other DCCs? Mayne Knife tool with snapping enabled could help?
See full post 

Houdini Lounge » Any rumours of Houdini 19?

User Avatar
PolyMarvels
741 posts
Offline
 2021年10月8日 08:45:12
eikonoklastes
Ultimately, I want Houdini to be an easier app to work with, shed its "you need a PhD to work it" perception, attract more users, grow in popularity, and eventually be The One App That Does it All. Is that too much to ask? Maybe with H20...
+100 for that one!!!
See full post 

Technical Discussion » Edge divide bug

User Avatar
PolyMarvels
741 posts
Offline
 2021年10月8日 05:10:16
Grendizer
Well imagine I need to add a perpendicular edge that runs on 3 parallel edges only. I want to choose where the subdivision will be. So I drag the mouse from left to right, viewing a preview of where the new edges will be.
It's just like adding edge using the Edge Loop button, but without adding it on a full ring of edges, just 3 of them.
I If I am getting you correct, you could use the PolySplit tool in case you just want to add normal cut edges perpendicularly.
Simply activate the PolySplit tool and click Right Mouse Button in the viewport and enalbe Snap to Perpendicular feature.

And you can also add snap divisions from the toolbar on top...snapping can also be enabled with MMB and to add more divisions just use scroll wheel.
Edited by PolyMarvels - 2021年10月8日 05:12:37
See full post 

Houdini Lounge » Any rumours of Houdini 19?

User Avatar
PolyMarvels
741 posts
Offline
 2021年10月7日 07:09:27
As we are discussing UI here maybe it would be better to create separate topic and pitch ideas there? Here it's hard to follow and the topic is not meant to discuss UI!
See full post 

Technical Discussion » Edge divide bug

User Avatar
PolyMarvels
741 posts
Offline
 2021年10月7日 03:43:08
Grendizer
Another question : is there a similar tool than edge loop, but only for selected edges?
I am not sure what exactly is your problem that you trying to solve?
See full post 

Technical Discussion » Overall stability and state of Houdini?

User Avatar
PolyMarvels
741 posts
Offline
 2021年10月5日 13:56:18
Thanks for the insights guys, I wish there are more inputs, but well, it is what it is.
See full post 

Houdini Lounge » Any rumours of Houdini 19?

User Avatar
PolyMarvels
741 posts
Offline
 2021年10月5日 13:54:49
tsiwt
Obviously SideFX needs to revamp its U.I/U.X I have to jump between so many windows just to render. This is absurd. Material assignment and the material interface is such a drag visually. Parameter windows needs better organization not everything on the same hierarchy. Just making some text bolder than other to differentiate the operations can go a long way. What if you hover over a node and there is another icon that if you click it gives you an example of how to use that node in a small window.

These are things at the top of my head, what if improving houdini was my job? hummm.

Of course they can, and they should. But it’s not that easy as it seems at some might think.
See full post 

Technical Discussion » Edge divide bug

User Avatar
PolyMarvels
741 posts
Offline
 2021年10月3日 06:05:24
Grendizer
Thanks. I didn't know edge loop was a replacement for Edge Divide.
As for PolyDraw, this seems to be used only for retopo, if I understood correctly...
No, PolyDraw is like a knife on steroids, but also a multi-purpose tool. TopoBuild is used for retopology. I often use PolyDraw when modeling. The only thing to notice is that it will freeze your upstream and you'll not be able to change anything.
See full post 

Technical Discussion » Edge divide bug

User Avatar
PolyMarvels
741 posts
Offline
 2021年10月3日 04:50:40
Grendizer
Ok thanks but what's the replacement tool?
Well, I am usually using Edge Loop. Or PolyDraw tools in case I need edge loops in the middle.
See full post 

Technical Discussion » Overall stability and state of Houdini?

User Avatar
PolyMarvels
741 posts
Offline
 2021年10月3日 03:09:24
Hi folks I am curious to hear some of veterans opinions on overall stability and state of Houdini. Does FX, Indie and Apprentice versions differ in stability and buggines? My own experience, as Indie user, is really solid so far, especially if I take the complexity of the software into consideration. On the other hand, I am mostly occupied with SOPs.

Thanks for any insights.

Cheers,
Igor
See full post 

Technical Discussion » Edge divide bug

User Avatar
PolyMarvels
741 posts
Offline
 2021年10月3日 03:01:25
Grendizer
the bug is still there in v18.5. the "tolerance" slider kind of fix it but it's not normal to be forced to use it. By default it should work.
Its better to avoid this tool.
See full post 

Houdini Lounge » Any rumours of Houdini 19?

User Avatar
PolyMarvels
741 posts
Offline
 2021年9月29日 04:51:20
Sygnum
UI design isnt`t anything someone should ever do on the side, and never some developer/programmer
Yup, totally agreed. I just wanted to say that even though it seems easy to do, it's actually far from that.
See full post 

Houdini Lounge » Any rumours of Houdini 19?

User Avatar
PolyMarvels
741 posts
Offline
 2021年9月29日 03:13:40
wanglifu
As I know,UI/UX update should not influence the software development, the teams are independent.
Not necessarily, I guess it all depends on who can do the job. So if only someone from the higher-ranked devs can do it, then you have a problem. You can't give something that important to someone with no experience. Development is a very complex matter and UI/UX also. Just because it looks easy doesn't mean it is, but in the end, it also depends on what exactly you would like to change. So if they do anything, I don't believe it's going to be a drastic change, but a reskin.
See full post 

Houdini Lounge » Any rumours of Houdini 19?

User Avatar
PolyMarvels
741 posts
Offline
 2021年9月28日 13:13:26
Jonathan de Blok
I find Houdini has one of the most technically sound implemented UIs. It's fast, consistent, properly based on Qt and good API/Pyhthon access. (I come from 3dsmax background, so UI wise anything is brilliant compared to that )

It could use some additional features like more control types (2d sliders for example) and maybe some styling/layout tweaks but a big technical overhaul is not really needed imho.
Indeed, it can actually do a lot. I guess the issue is with the outdated looks I think. These days are more about flat look instead of what we have in Hoduini.
See full post 

Houdini Lounge » Any rumours of Houdini 19?

User Avatar
PolyMarvels
741 posts
Offline
 2021年9月27日 01:04:06
wanglifu
So when will houdini update the UI/UX to modern?Nothing changed in H19.
How do you know that and who knows, H20 seems like a good number for doing those. Unfortunately UI UX changes are not that easy as some might think. Even if they decide to do it it will probably be only reskin of it, nothinh drastic. The thing they could do is to give us better customisation options, customising H interface od just making a shelf is real pain in the butt.
See full post 

Work in Progress » Braids digital assets

User Avatar
PolyMarvels
741 posts
Offline
 2021年9月25日 05:29:53
Looks cool man, well done.
See full post 
  • 最初
  • 2
  • 3
  • 4
  • 5
  • 最後
  • / 8
  • Quick Links
Search links
Show recent posts
Show unanswered posts
製品
  • Houdini
  • Houdini Engine
  • PDG
学習
  • ラーニングパス
  • チュートリアル
  • Houdini 講演
  • 学校紹介
  • 教育プログラム
サポート
  • Customer Support
  • ヘルプデスク FAQ
  • ドキュメント
  • Report a Bug/RFE
  • Sales Inquiry
LEGAL
  • Terms of Use (英語)
  • Privacy Policy (英語)
  • License Agreement (英語)
  • Accessibility (英語)
  • Responsible Disclosure Program
COMPANY
  • SideFX社について
  • Press
  • T-Shirt Store
  • Careers
  • Internships
  • お問い合わせ
Copyright © SideFX 2023. All Rights Reserved.

使用言語