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Houdini Lounge » poll: should RebusFarm supporting Houdini ?
- Fest
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Houdini Indie and Apprentice » apprentice HD licensing
- Fest
- 184 posts
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Hi,
After reinstallation of my system (OS x) i m not able to reinstall my licenses correctly …. faq and troubleshooting does not help me out … i have the same computername as before tried via automatic option and manually ….
i ve purchased the update to v.10 … when i try to log in i can only activate the apprentice HD v9.5 license…the v.10 update is not in the list ….
online the license is listed as it should but manual activation(copy and paste) does not work ….
THX
After reinstallation of my system (OS x) i m not able to reinstall my licenses correctly …. faq and troubleshooting does not help me out … i have the same computername as before tried via automatic option and manually ….
i ve purchased the update to v.10 … when i try to log in i can only activate the apprentice HD v9.5 license…the v.10 update is not in the list ….
online the license is listed as it should but manual activation(copy and paste) does not work ….
THX
Houdini Indie and Apprentice » lightlinker / refl and light masking
- Fest
- 184 posts
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hi,
i use PBR rendering with my current testproject. i seems that the light and reflection masking in the rendertab of the geonode does not work with PBR rendering… (it works fine with the other engines)… is there another way to exclude objects from reflection with PBR rendering?
My object has a lot of reflective materials and i wanna achive a glossy and contrasty look of my surface. It should be placed over a very bright ground.
Problem is that the reflection of my ground make my object very diffuse.
Here are some quick renders of my object and an example of how it should look like
“glossy” shows the way it should behave …it s lit with an HDR 8environmentlight and two pointlights…far away from done but a beginning.
glossy and contrasty…
“diffuse” Image shows exactly the same scene with the same lightning over white(problem)
“goal” image shows the look i wanna achive ( iknow its a different material with muh more diffusion but its also rendered with PBR) i ve tried to integrate
the settings to my scene without success…i m sure there are a lot of ways to do shading and lightning in a different way for getting close to such.
thx a lot
i use PBR rendering with my current testproject. i seems that the light and reflection masking in the rendertab of the geonode does not work with PBR rendering… (it works fine with the other engines)… is there another way to exclude objects from reflection with PBR rendering?
My object has a lot of reflective materials and i wanna achive a glossy and contrasty look of my surface. It should be placed over a very bright ground.
Problem is that the reflection of my ground make my object very diffuse.
Here are some quick renders of my object and an example of how it should look like
“glossy” shows the way it should behave …it s lit with an HDR 8environmentlight and two pointlights…far away from done but a beginning.
glossy and contrasty…
“diffuse” Image shows exactly the same scene with the same lightning over white(problem)
“goal” image shows the look i wanna achive ( iknow its a different material with muh more diffusion but its also rendered with PBR) i ve tried to integrate
the settings to my scene without success…i m sure there are a lot of ways to do shading and lightning in a different way for getting close to such.
thx a lot
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