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Houdini Indie and Apprentice » Have 1 Edge of A circle Polygon always point to -z?
- NicTanghe
- 193 posts
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Houdini Indie and Apprentice » Have 1 Edge of A circle Polygon always point to -z?
- NicTanghe
- 193 posts
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Houdini Indie and Apprentice » Have 1 Edge of A circle Polygon always point to -z?
- NicTanghe
- 193 posts
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Hello so i`ve been trying to figure out the math
(or another hacky solution.)
To make one Face always point to -z ( the face is sometimes the avg of 3 or 4 faces 4.)
(or another hacky solution.)
To make one Face always point to -z ( the face is sometimes the avg of 3 or 4 faces 4.)
Edited by NicTanghe - 2021年3月10日 10:29:27
Houdini Indie and Apprentice » Connect Points Like in maya Also Polygon shelve missing
- NicTanghe
- 193 posts
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jsmackNicTanghe
Ps also the polygon shelve seems to be missing ?
I dunno man, did you delete it?
Wel i definatly deleted it but what i meant to say is that its not in the new shelve pane. you have to reset your profile to add it again i think.
Houdini Indie and Apprentice » Missing shared Lib that is installed (fedora)
- NicTanghe
- 193 posts
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When i try to run houdini i get the following error.
However
/opt/hfs18.5.462/bin/houdini-bin: error while loading shared libraries: libGLU.so.1: cannot open shared object file: No such file or directory
However
❯ dnf provides libGLU.so.1 Last metadata expiration check: 1:22:37 ago on Tue 02 Feb 2021 08:31:24 PM CET. mesa-libGLU-9.0.1-3.fc33.i686 : Mesa libGLU library Repo : @System Matched from: Provide : libGLU.so.1 ❯ sudo dnf install mesa-libGLU-9.0.1-3.fc33.i686 [sudo] password for tanghe: Last metadata expiration check: 1:25:54 ago on Tue 02 Feb 2021 08:30:02 PM CET. Package mesa-libGLU-9.0.1-3.fc33.i686 is already installed. Dependencies resolved. Nothing to do. Complete!
Houdini Indie and Apprentice » Connect Points Like in maya Also Polygon shelve missing
- NicTanghe
- 193 posts
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THX I thought that would just add a second vertex next to the existing one, I forgot how nice it is to work with a program that was made by a team that's large/smart enough to do things logically.
But what when there is no face connecting the 2 vertexes ?
Like in this situation ?
Ps. Where is the polygon shelve in the add menu ;(
But what when there is no face connecting the 2 vertexes ?
Like in this situation ?
Ps. Where is the polygon shelve in the add menu ;(
Edited by NicTanghe - 2020年10月6日 03:28:29
Houdini Indie and Apprentice » Connect Points Like in maya Also Polygon shelve missing
- NicTanghe
- 193 posts
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Is there anny way to connect points in the vieuwport ?
I am refering to something like the maya conenct tool.
I thought the add tool would work but using that just adds a pint when and where i click.
18-19
17-22
This preferably without ever leaving the viewport.
Ps also the polygon shelve seems to be missing ?
I am refering to something like the maya conenct tool.
I thought the add tool would work but using that just adds a pint when and where i click.
18-19
17-22
This preferably without ever leaving the viewport.
Ps also the polygon shelve seems to be missing ?
Edited by NicTanghe - 2020年10月5日 09:06:02
Houdini Indie and Apprentice » How to set mantra to use OCIO Profiles?
- NicTanghe
- 193 posts
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oaboraz
If you've installed them and you're looking for a way to make them show on renders. On a preview render if you right click the image and activate "Color Correction" it should give you an option at the bottom to chose your OCIO profile. I use Filmic and it is great. Same on mPLAY.
Thx
Edited by NicTanghe - 2023年1月21日 11:45:26
Houdini Indie and Apprentice » How to set mantra to use OCIO Profiles?
- NicTanghe
- 193 posts
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Houdini Indie and Apprentice » Houdini crashed, where are the auto-saved files located?
- NicTanghe
- 193 posts
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How do you open a textport or i assume a console or a terminal.
Just open a text port is not really helpful advice.
Just open a text port is not really helpful advice.
Edited by NicTanghe - 2020年7月22日 12:26:46
Technical Discussion » [REQ] Allow copy relative referance on the geometry spreat.
- NicTanghe
- 193 posts
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Would be nice if we were allowed to copy relative reference from the geometry spreadsheet.
I could not for the life of me figure out where to do feature requests.
I could not for the life of me figure out where to do feature requests.
Houdini Indie and Apprentice » Error: L_MEM_OBJECT_ALLOCATION_FAILUR
- NicTanghe
- 193 posts
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Annypne have anny idea why this is happening ?
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_NDRANGE_KERNEL on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueNDRangeKernel (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_NDRANGE_KERNEL on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueNDRangeKernel (-4)
OpenCL Exception: clEnqueueNDRangeKernel (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_NDRANGE_KERNEL on GeForce GTX 750 Ti (Device 0).
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_READ_BUFFER on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueReadBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_READ_BUFFER on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueReadBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_WRITE_BUFFER on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueWriteBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_WRITE_BUFFER on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueWriteBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_WRITE_BUFFER on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueWriteBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_WRITE_BUFFER on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueWriteBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_WRITE_BUFFER on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueWriteBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_READ_BUFFER on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueReadBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_READ_BUFFER on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueReadBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_WRITE_BUFFER on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueWriteBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_WRITE_BUFFER on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueWriteBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_WRITE_BUFFER on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueWriteBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_WRITE_BUFFER on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueWriteBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_WRITE_BUFFER on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueWriteBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_READ_BUFFER on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueReadBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_READ_BUFFER on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueReadBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_NDRANGE_KERNEL on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueNDRangeKernel (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_NDRANGE_KERNEL on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueNDRangeKernel (-4)
OpenCL Exception: clEnqueueNDRangeKernel (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_NDRANGE_KERNEL on GeForce GTX 750 Ti (Device 0).
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_READ_BUFFER on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueReadBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_READ_BUFFER on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueReadBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_WRITE_BUFFER on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueWriteBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_WRITE_BUFFER on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueWriteBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_WRITE_BUFFER on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueWriteBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_WRITE_BUFFER on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueWriteBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_WRITE_BUFFER on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueWriteBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_READ_BUFFER on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueReadBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_READ_BUFFER on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueReadBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_WRITE_BUFFER on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueWriteBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_WRITE_BUFFER on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueWriteBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_WRITE_BUFFER on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueWriteBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_WRITE_BUFFER on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueWriteBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_WRITE_BUFFER on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueWriteBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_READ_BUFFER on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueReadBuffer (-4)
OpenCL Context error: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_READ_BUFFER on GeForce GTX 750 Ti (Device 0).
OpenCL Exception: clEnqueueReadBuffer (-4)
Houdini Indie and Apprentice » geometry self boolean possible?
- NicTanghe
- 193 posts
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Houdini Lounge » Karma w/GPU
- NicTanghe
- 193 posts
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I'm not saying ditch OpenCL and transitioning to Vulcan.
But ditch OpenCL and transitioning to Vulcan.
But ditch OpenCL and transitioning to Vulcan.
Houdini Indie and Apprentice » So im trying to render in pdg but it is bizarly slow.
- NicTanghe
- 193 posts
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So I'm trying to render in tops but it is weirdly slow.
I have 16 cores 32 threads and rendering a frame manually takes 6 seconds and uses 100% cpu for a split second.
Rendering with pdg takes atleast 4 times as long i dont understand why or what i should change.
I have 16 cores 32 threads and rendering a frame manually takes 6 seconds and uses 100% cpu for a split second.
Rendering with pdg takes atleast 4 times as long i dont understand why or what i should change.
Houdini Lounge » How to turn on full screen mode for all program's window
- NicTanghe
- 193 posts
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This script is giving some very weird issue when the screen is focused it makes most panels grey and I'm unable to place nodes.
alsa all the drop down menus become invisible.
Side Fx should really should have proper fullschreen support.
The title bar is cancer.
alsa all the drop down menus become invisible.
Side Fx should really should have proper fullschreen support.
The title bar is cancer.
Edited by NicTanghe - 2020年6月2日 09:28:59
Houdini Indie and Apprentice » Apply material to entire model instead of seperate polygons
- NicTanghe
- 193 posts
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Island
Your best option would be to recreate the steps from https://www.blendernation.com/2018/07/24/how-to-make-mandelbulb-fractals-in-blender-eevee/ [www.blendernation.com] in Houdini. You can add the UV's in Houdini, which would be much easier. It will undoubtedly be faster and easier to fix. Or try this tutorial: https://vimeo.com/176911687 [vimeo.com]
Zel im not heving issues making a mandelbot im only havving issues with it's uvs becouse auto UVs take over a minute to bake and aren't working and that s only if evrything works wich it barely ever does.
I fear ill have to give up on reflections recashe the whole volume and this time cashe the volume and not the polygons and then just render the volume without a propper texture.
i Have 1200 frames so that adds up.
if annyone can offer anny advice with uv's that zhould be awsome.
Edited by NicTanghe - 2020年5月27日 17:47:57
Houdini Indie and Apprentice » Apply material to entire model instead of seperate polygons
- NicTanghe
- 193 posts
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and what whould be a better way of creating uv's ? my hand is impossable i think.
the alembic contains an animated mandelbulb.
i cant even attach a single bgeo becouse the file is to big.
the alembic contains an animated mandelbulb.
i cant even attach a single bgeo becouse the file is to big.
Edited by NicTanghe - 2020年5月27日 13:10:33
Houdini Indie and Apprentice » Apply material to entire model instead of seperate polygons
- NicTanghe
- 193 posts
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Hello i have been having this giant issue where my materials don`t apply to my entire model but just to my seperate polygons.
Plz god assist me i have already lost to much time over this.
Or is there just a bug in the way that materials work evrywhere that you cant actualy use things that don`t have a set resolution but use an algorythm isntead waisting diskspace? and making animated morphing meshes impossible to work with ?
Plz god assist me i have already lost to much time over this.
Or is there just a bug in the way that materials work evrywhere that you cant actualy use things that don`t have a set resolution but use an algorythm isntead waisting diskspace? and making animated morphing meshes impossible to work with ?
Edited by NicTanghe - 2020年5月27日 10:21:00
Solaris and Karma » UsdMtlx in Solaris
- NicTanghe
- 193 posts
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ID love to see this propperly working becouse i zhould mean propper substance designer support
Edited by NicTanghe - 2020年5月26日 09:57:02
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