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Robert Magee
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SideFX
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Hello there,

I have made root grow VFX. It consist of two parts: hda to generate geometry and UE material to have animation effect. More details in the video.










A have also included project file because there is COP node for generating wood texture.
In UE project you simply open niagara and play with dynamic material parameter.

Basic workflow is follosing:
HDA generates "pipes" with following options: height, radius and number of roots.
After it you bake the mesh and put it in niagara under "mesh render" with material inside MAT folder.
Some tweaks could be made in parameters of material.



UE project
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https://drive.google.com/file/d/1wZXqmDWlqvv1Syh_Bt6bAFds0vTz1htd/view?usp=sharing [drive.google.com]

Attachments:
Yakunin_Elderwood1.jpg (248.6 KB)
Yakunin_Elderwood2.jpg (150.6 KB)
Yakunin_Elderwood3.jpg (196.6 KB)
sop_root_spell.hdalc (159.6 KB)
Root_tool.hiplc (1.6 MB)

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Hello everyone! here is my fun effect: growing mushrooms. Everything is very simple.

The basis of the effect is a growing mushroom (part one) breaking through the ground (part two)
Magic pollen - flipbooks and texture
Everything is made in Houdini and controlled using a timeline

Workflow:
1. If you only need a growing mushroom - VATs or Alembic Export
2. Combine it with a second part to make a fracture - VATs or FBX Export
3. Export Flipbooks as textures

Cinematic video:


Project overview video:


3 Short:

Files:
Unity Project - https://drive.google.com/drive/folders/19iIHHRao_m9nasngunolYo6TzyCXIspc?usp=sharing [drive.google.com]
Houdini Project hiplc -
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HDALC -
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That was fun learning experience, cheers.

Attachments:
shot_01.png (783.8 KB)
Screenshot_01.png (841.3 KB)
Screenshot_02.png (949.1 KB)
Screenshot_03.png (783.8 KB)
Mashroom_Growth_Ilya_P.hiplc (4.3 MB)
HDALC.hdalc (698.4 KB)

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