toon rendering

   15512   12   4
User Avatar
Member
10 posts
Joined: 12月 2008
Offline
Hello

Several posts, speaks about “toon render” / “celshading” in Houdini, but it seems there is not easy solution to get this kind of render in Houdini.

Does anyone tried to get this effect, for an houdini scene, in a third party renderer ?

Thanks in advance for any help/informations.
User Avatar
Member
130 posts
Joined: 4月 2009
Offline
Hi,

1) Houdini's vector renderer is WREN. See:
http://www.sidefx.com/docs/houdini10.0/nodes/out/wren [sidefx.com]

As far as I remember you can get the most flexible effects by compositing together the WREN and MANTRA outputs.

2) You can achieve some nice toon-like shading using the “ramp” material, in the material gallery - no need to write your own shader, simply adjust the color ramp to generate more flat, toon-like shading.

Hope that helps,
Greg
User Avatar
Member
10 posts
Joined: 12月 2008
Offline
I tried the ramp material

I removed opacity
I add two color point
I place Point 2 and 3 very close
I set point 1 and 2 to “red”,
I set point 3 and 4 to “dark red”

Then I get a cellshading render (only the color, not the line).

Concerning WREN and mantra, I'm looking for a tutorial (because I don't really understand). If anyone have any advice for a tutorial allowing me to understand those two, thanks. After learning both of these I suppose I'll be able to create a celshading effect.

Thanks
User Avatar
スタッフ
1182 posts
Joined: 7月 2005
Offline
There is some info in the notes for this gallery item:

http://www.sidefx.com/index.php?option=com_content&task=view&id=1225&Itemid=279 [sidefx.com]

It uses Wren along with a GI pass - Houdini's compositing nodes are used to bring the images together.

Robert
Robert Magee
Senior Product Marketing Manager
SideFX
User Avatar
Member
130 posts
Joined: 4月 2009
Offline
Hi,

See the attached hip file - make sure you have the “Composite View” activated, and wait a couple of seconds - the final composite is feeding it's data directly from render drivers (mantra + wren), and layering them together.

After all, I used vex_toon shader, rather than than using the simple_ramp material - it is much less controllable, but very quick to set up.

Cheers,
Greg

Attachments:
toon_rendering.01.hip (252.8 KB)
toon_compo.png (34.6 KB)

User Avatar
Member
10 posts
Joined: 12月 2008
Offline
Thanks for the answer.

very good result.

Unfortunately, I've got an apprentice licence, so I can't open “.hip” file.
User Avatar
Member
7722 posts
Joined: 7月 2005
Offline
PP789
Unfortunately, I've got an apprentice licence, so I can't open “.hip” file.

There is no such restriction.
User Avatar
Member
10 posts
Joined: 12月 2008
Offline
Ouups :roll:

I made a mistake. You're absolutely right, I can open hip file with apprentice.

I tought I can't open hip file, because I can't save as hip file.

This software is soooooooooo COOL !

In fact I've don't really understand why they create 2 file format. I don't really see the difference between both.

Now it's time to me to learn more about houdini to fully understand material.

Thanks everybody
User Avatar
Member
7722 posts
Joined: 7月 2005
Offline
PP789
In fact I've don't really understand why they create 2 file format. I don't really see the difference between both.

.hipnc is the NON-commercial file format while .hip is the commercial file format. Loading a non-commercial .hipnc will always cause your Houdini session to go into non-commercial mode (with watermarked panes, non-commercial limitations, etc). Basically, it just means that everything will work with loading except that you can't convert non-commercial files into commercial ones.
User Avatar
Member
10 posts
Joined: 12月 2008
Offline
thanks it's more clear now.

I'm now learning shader nodes, it's a bit strange at the begining but seems very powerfull.
User Avatar
Member
56 posts
Joined: 12月 2009
Offline
Does anyone know how to make fluids or particles look like toons? is it even possible?

Lacy, gently, wafting curtains.
http://www.youtube.com/watch?v=NN3eBvZvUXk [youtube.com]
User Avatar
Member
20 posts
Joined: 9月 2010
Offline
edward
PP789
In fact I've don't really understand why they create 2 file format. I don't really see the difference between both.

.hipnc is the NON-commercial file format while .hip is the commercial file format. Loading a non-commercial .hipnc will always cause your Houdini session to go into non-commercial mode (with watermarked panes, non-commercial limitations, etc). Basically, it just means that everything will work with loading except that you can't convert non-commercial files into commercial ones.

but how come WREN doesnt work for me in the non-commercial edition?? and is there any other good shaders for architectural renderings??
Cheers
ViSiKa
User Avatar
Member
194 posts
Joined: 8月 2011
Offline
I have a question about the attached hip file.

I can copy the shopnet1 node to a new file and it works pretty well, however, I don't seem to be able to drop down a toon node from the tab menu… even though there is already one inside the shopnet (this is in houdini 11.1 and also in 12.1)

also, i see a handful of other nodes in the help file which seem to not be available (soft toon, krinkle… a bunch of them…).

What am I missing here?


12++
  • Quick Links