Encourage a rigid body object towards a goal?

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I have a basic RBD scene where an object reacts to a force, then bounces and rolls to a stop. I want the realism of the dynamics solution, but i would like to have the rigid body finish in (roughly) a certain location/orientation.

Is there any way to encourage it towards a goal?

(I realise this is counter to the idea of a physical simulation….)

Currently I am just changing variables slightly, re-running the simulation and hoping to get lucky
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For eg. With sop solver you could make a vector from object to goal and use it to push your object
Albert
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Thanks, I'll look into that!
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In order to calculate the vector between the rigid body object and the target object in the SOP solver, should I be looking at using a Point SOP?

Also, do I just apply the SOP Solver in the DOP chain (like a gravity DOP)?
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the ForceVOp could also be a good way.
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