Hi,
is it possible to make an HDR Lightprobe visible in viewport?
I want to see my light probe in viewport when I use it in environment light!
So it is easy to adjust the rotation of the light probe in relation to the scene.
Thanks
Nico
HDR Lightprobe in Viewport?
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- nicoM
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- tamte
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Monday, April 23, 2012even though it doesn't have build number it is one build before 12.0.616
Houdini 12.0.: Environment lights can now be displayed as a viewport background. The light has to be enabled in the viewport, and “Display Environment Lights as Backgrounds” must be checked.
I didn't check it though so I don't know if it's the same as what you need
if not you can use old methods
- you can project the texture on sphere and parent that to env light to see map in viewport
- or you can just check with mirror ball in your scene with quick render from the cam an rotate until it matches mirror ball from shoot
Tomas Slancik
CG Supervisor
Framestore, NY
CG Supervisor
Framestore, NY
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- rafaels
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Mac OSX versions lower than Lion for sure only support up to GL2.1, cause that's how far apple went with OpenGL support before Lion. It's not Houdini's limitation, but the OS's.
I'm not a 100% sure if Lion supports GL3.2 though, sounds like it would.
Cheers
I'm not a 100% sure if Lion supports GL3.2 though, sounds like it would.
Cheers
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
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- jkunz07
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rafaels
Mac OSX versions lower than Lion for sure only support up to GL2.1, cause that's how far apple went with OpenGL support before Lion. It's not Houdini's limitation, but the OS's.
I'm not a 100% sure if Lion supports GL3.2 though, sounds like it would.
Cheers
It doesn't, http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=24126&sid=be313e3982852b9d4bac9f42e6ce97a8 [sidefx.com]
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