I attached the hip file. Please help me
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Enivob
Try promoting your UV parameter from the Vertex context to the Point context for shading.
tamteTried what what you suggest but the UV remain the same, i think because the reverse sop reverse the vertex in both 3d space and uv space.
in theory:
branch out your geo, add reverse sop
then attribcopy vertex uv attrib to your original geo, set both group types to Vertices
ruudyghnot sure if you tried the same, uv's definitely change, but since it was just a guess based on your description it's not aligning welltamteTried what what you suggest but the UV remain the same, i think because the reverse sop reverse the vertex in both 3d space and uv space.
in theory:
branch out your geo, add reverse sop
then attribcopy vertex uv attrib to your original geo, set both group types to Vertices
Anyway, i re-export alembic from daz studio with different options and its working now.
tamteruudyghnot sure if you tried the same, uv's definitely change, but since it was just a guess based on your description it's not aligning welltamteTried what what you suggest but the UV remain the same, i think because the reverse sop reverse the vertex in both 3d space and uv space.
in theory:
branch out your geo, add reverse sop
then attribcopy vertex uv attrib to your original geo, set both group types to Vertices
Anyway, i re-export alembic from daz studio with different options and its working now.
after having a look at your scene here is the fixed file, a little vertex shift was necessary as well