How to transfer colors from heightfield to converted poly geometry?
5882 6 3- haggi krey
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- haggi krey
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- TwinSnakes007
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I'm not getting the same Viewport colors after the convert sop. The colors seems to be transfered in a planar UV style, versus the Height based colors in the Viewport.
Can you share your findings?
edit: Here's what I get from Convert.
{Terrain is Left, Polygon from Convert is Right}
Can you share your findings?
edit: Here's what I get from Convert.
{Terrain is Left, Polygon from Convert is Right}
Edited by TwinSnakes007 - 2017年3月1日 09:45:41
Houdini Indie
Karma/Redshift 3D
Karma/Redshift 3D
- jlait
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We probably should have deleted the material path when we convert to polygons….
What you are seeing there is the HeightField Material being applied to your polygons. However, it then uses the new UV set generated, unaware that in the original material it was set to tri-planar projection. Your actual points don't have any colour in that case.
The current requirement is to use the attributes that were copied over (giving you water, debris, and the Y position) to rebuild your colours directly. I think we will have to add an explicit bake-colour mode to HeightField Convert as this is not something we should require everyone to re-invent.
What you are seeing there is the HeightField Material being applied to your polygons. However, it then uses the new UV set generated, unaware that in the original material it was set to tri-planar projection. Your actual points don't have any colour in that case.
The current requirement is to use the attributes that were copied over (giving you water, debris, and the Y position) to rebuild your colours directly. I think we will have to add an explicit bake-colour mode to HeightField Convert as this is not something we should require everyone to re-invent.
- TwinSnakes007
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- jlait
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- TwinSnakes007
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