velocity fields VS. animation via textures

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Wondering if someone was willing to weigh in on the pros/cons between velocity fields and the new game shelf tool for driving animation via textures. For example:

Con:
  • I don't see an easy way to export FGA from Houdini
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I too would like to know this. I can't get the workflow for ue4 particles working.
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This should help. https://www.sidefx.com/tutorials/exporting-vector-fields-to-ue4/ [www.sidefx.com]
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